-
Notifications
You must be signed in to change notification settings - Fork 102
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
M-Audio ProFire 2626: output OK, but no input #212
Comments
Everything looks fine, so I'm thinking the only thing you may have wrong is the input channel number. |
Thank you for having a look! Yes, the channel number should have been 5 actually (I wanted my bass which is on FW 2626 Analog In 6), but that shouldn't matter as it would then have picked up my guitar instead, and apparently neither worked. It's very strange that I keep seeing that I', in "disconnected mode"... But after this I then actually also tried with just my laptop's built-in speaker as output and the RockSmith cable as input (after removing all the RS_ASIO files) and even then RockSmith keeps saying I'm in "disconnected mode". I even uninstalled the game, then deleted the remains in the game's folder and reinstalled, and still the same... It's a MacBook Pro mid 2015 (in dual boot with bootcamp), but in other music/audio software all is fine... I guess I'll have to contact tech support from Ubisoft... |
This is strange indeed. I was about to suggest you make sure it works with other ASIO enabled software but it looks like you already did. You don't need to have the RealTone Cable connected for this to work, but it shouldn't hurt either (unless you had The only thing I can think of is that maybe your signal level is too low? You can try either going into the calibration tool inside the game, or setting If you feel confortable with C++ you can also just open the source with VS2019 as it compiles into a normal DLL (not kernel level code), and you can look into
(don't forget to replace the DLL inside the game folder if you're compiling this from source) However if your input buffers here contain good data, there is no reason it shouldn't be reaching the game. |
Thanks for your feedback, but I'm afraid I've wasted your (and my) time with this... Since I had noticed that also the normal configuration (without using the RS ASIO files) didn't work on my laptop, I did some further digging, and it turned out that when I went into "Ctrl : Path/Input" and checked the "Input" setting, it was set to "Disconnected"... which explains why things didn't work and I could not even access the Tuner and some other parts of the game (with the game complaining "Not available in disconnected mode")... Also after that, I put back the RS ASIO files and the correct settings in RS_ASIO.ini for my setup, and it worked perfectly, without the Real tone cable. I set the ProFire sound card to 48 kHz with a buffer size of 128 (maybe 64 works fine too, but I didn't try that)). I could also add my electric guitar and a microphone, and all 3 work. So all is fine, and you can add the M-Audio ProFire 2626 card to your confirmed list of supported sound cards if you want to. Again: thanks for making this possible! |
Awesome! Glad that was just simple oversight :) I'll add it to the list shortly 👍 |
Hi,
first of all: thanks so much for your work on this!
I've been trying to make my M-Audio ProFire 2626 work with Rocksmith 2014, and then arrived here as that didn't work.
I've tried your solution with the follow settings, but could only get audio output, no input: the game starts, I can hear the various startup sounds (annoying loss of time...), but then I can't use the tuner or learn songs (the game says I'm in "disconnected mode").
The audio interface works just fine in other software (Live, Cubase, Pro Tools, ...)
I also had my Realtone cable plugged in, just in case that is expected (is it?) even if I want to use one of the analog inputs of my ProFire 2626 which has my bass plugged into it.
The sound card is set to 48 kHz, and I tried setting the Windows default sound playback and recording to the sound card (set at 48 kHz). I also tried switching off and then on the sound card to avoid that some other process might have hung on to the card.... But it all didn't help....
From the logs, it seems like there is an error related to the sample format (Int32LSB vs. IEEE float), but not sure if that's the issue, and why this would pop up.
These are the settings I used:
Rocksmith.ini:
RS_ASIO.ini:
audiodump.txt:
RS_ASIO.log.txt:
I didn't see anything special in the log file, apart from the error lines:
I have experience developing music/audio software (not on a driver level though), so if you want me to test some specific things, maybe with a new version with extra logging, just let me know, and I'll try to help out!
Best,
Koen
The text was updated successfully, but these errors were encountered: