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Reporting that IK Multimedia's Axe I/O works perfectly with RS_ASIO. Everything is working as expected, including the buffer size change without ASIO control panel via the ini.
For users of the interface: Just make sure you have the Axe I/O Control Panel installed (which are the drivers). The required name in the RS_ASIO.ini is "AXE IO ASIO". Channels are as expected, e.g. 0 in the ini is channel 1 on the interface.
With this interface, my game runs with LatencyBuffer 1 in Rocksmith.ini and buffer size of 64. CPU is Ryzen 2700X. Interestingly to note, if the buffer size is too high (for example 256), I will get audio crackling with LatencyBuffer 1.
Thank you very much for your work on this project! It is very appreciated!
The text was updated successfully, but these errors were encountered:
siegmour
changed the title
Axe I/O works perfect
Axe I/O works perfectly
Jan 2, 2021
Reporting that IK Multimedia's Axe I/O works perfectly with RS_ASIO. Everything is working as expected, including the buffer size change without ASIO control panel via the ini.
For users of the interface: Just make sure you have the Axe I/O Control Panel installed (which are the drivers). The required name in the RS_ASIO.ini is "AXE IO ASIO". Channels are as expected, e.g. 0 in the ini is channel 1 on the interface.
With this interface, my game runs with LatencyBuffer 1 in Rocksmith.ini and buffer size of 64. CPU is Ryzen 2700X. Interestingly to note, if the buffer size is too high (for example 256), I will get audio crackling with LatencyBuffer 1.
Thank you very much for your work on this project! It is very appreciated!
The text was updated successfully, but these errors were encountered: