You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I can confirm that rs_asio works well with this interface using the ASIO4ALL intermediary driver. I had some issues with rs_asio picking up my internal Realtek DAC but that was no-ones fault but my own. I had to reinstall ASIO4ALL with the standalone settings program enabled and use that to prevent such a thing from happening.
With a latency buffer of 4 and ASIO buffer size of 128 the only place the game stuttered and crackled was during the company logos/loading screen; once I was logged in and at the menus the game worked flawlessly. I think I need to do some more tweaking but for now its working just fine.
I've included a zip of my Rocksmith.ini, RS_ASIO.ini and RS_ASIO-log.txt. The log in particular is slightly concerning as once the code has been patched in the rest of the log seems to be a recurring loop of AsioSharedHost::AsioCalback_bufferSwitch - buffer [1,2,3] before it detects an underrun and starts over. This goes on for the entire 25 minute test that I performed.
Thank you for the report, I'll add it to the list as soon as I can.
That means you're probably way too close to what your computer can handle in terms of buffer size.
Product page: https://www.alesis.com/products/view/core-1
I can confirm that rs_asio works well with this interface using the ASIO4ALL intermediary driver. I had some issues with rs_asio picking up my internal Realtek DAC but that was no-ones fault but my own. I had to reinstall ASIO4ALL with the standalone settings program enabled and use that to prevent such a thing from happening.
With a latency buffer of 4 and ASIO buffer size of 128 the only place the game stuttered and crackled was during the company logos/loading screen; once I was logged in and at the menus the game worked flawlessly. I think I need to do some more tweaking but for now its working just fine.
I've included a zip of my Rocksmith.ini, RS_ASIO.ini and RS_ASIO-log.txt. The log in particular is slightly concerning as once the code has been patched in the rest of the log seems to be a recurring loop of AsioSharedHost::AsioCalback_bufferSwitch - buffer [1,2,3] before it detects an underrun and starts over. This goes on for the entire 25 minute test that I performed.
rs_asio_inis_+_log.zip
The text was updated successfully, but these errors were encountered: