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requireable.md

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Nodemon as a required module

Nodemon (as of 1.0.0) also works as a required module. At present, you can only require nodemon in to your project once (as there are static config variables), but you can re-run with new settings for a different application to monitor.

By requiring nodemon, you can extend it's functionality. Below is a simple example of using nodemon in your project:

var nodemon = require('nodemon');

nodemon({
  script: 'app.js',
  ext: 'js json'
});

nodemon.on('start', function () {
  console.log('App has started');
}).on('quit', function () {
  console.log('App has quit');
  process.exit();
}).on('restart', function (files) {
  console.log('App restarted due to: ', files);
});

Nodemon will emit a number of events by default, and when in verbose mode will also emit a log event (which matches what the nodemon cli tool echos).

Arguments

The nodemon function takes either an object (that matches the nodemon config) or can take a string that matches the arguments that would be used on the command line:

var nodemon = require('nodemon');

nodemon('-e "js json" app.js');

Methods & Properties

The nodemon object also has a few methods and properties. Some are exposed to help with tests, but have been listed here for completeness:

Event handling

This is simply the event emitter bus that exists inside nodemon exposed at the top level module (ie. it's the events api):

  • nodemon.on(event, fn)
  • nodemon.addListener(event, fn)
  • nodemon.once(event, fn)
  • nodemon.emit(event)
  • nodemon.removeAllListeners([event])

Note: there's no removeListener (happy to take a pull request if it's needed).

Test utilities

  • nodemon.reset() - reverts nodemon's internal state to a clean slate
  • nodemon.config - a reference to the internal config nodemon uses