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I use QUATERNION to work with NodeOSC, but the skeleton not moving. Could you help me check it?
below is my code: vmcClient.Send("/VMC/Ext/Bone/mode", "RightUpperLeg", "QUATERNION"); vmcClient.Send("/VMC/Ext/Bone/mode", "RightLowerLeg", "QUATERNION"); vmcClient.Send("/VMC/Ext/Bone/mode", "RightFoot", "QUATERNION");
vmcClient.Send("/VMC/Ext/Bone/Pos", "RightUpperLeg", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].x, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].y, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].z, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].w); vmcClient.Send("/VMC/Ext/Bone/Pos", "RightLowerLeg", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].x, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].y, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].z, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].w); vmcClient.Send("/VMC/Ext/Bone/Pos", "RightFoot", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].x, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].y, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].z, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].w);
The text was updated successfully, but these errors were encountered:
"/VMC/Ext/Root/Pos", 0.0f, 0.0f, 0.0f, -qHips.x, qHips.y, -qHips.z, -qHips.w
qHips is in unity‘s coordinate.
When I change qHips, the avatar move Very strange.
Could you give me one hand?
Sorry, something went wrong.
The individual bones local orientation is probably different than what your mocap system assumes.
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I use QUATERNION to work with NodeOSC, but the skeleton not moving. Could you help me check it?
below is my code:
vmcClient.Send("/VMC/Ext/Bone/mode", "RightUpperLeg", "QUATERNION");
vmcClient.Send("/VMC/Ext/Bone/mode", "RightLowerLeg", "QUATERNION");
vmcClient.Send("/VMC/Ext/Bone/mode", "RightFoot", "QUATERNION");
vmcClient.Send("/VMC/Ext/Bone/Pos", "RightUpperLeg", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].x, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].y, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].z, vmcAnimator.udpRoration[(int)vmcBone.RightUpperLeg].w);
vmcClient.Send("/VMC/Ext/Bone/Pos", "RightLowerLeg", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].x, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].y, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].z, vmcAnimator.udpRoration[(int)vmcBone.RightLowerLeg].w);
vmcClient.Send("/VMC/Ext/Bone/Pos", "RightFoot", 0.0f, 0.0f, 0.0f, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].x, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].y, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].z, vmcAnimator.udpRoration[(int)vmcBone.RightFoot].w);
The text was updated successfully, but these errors were encountered: