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when looking at the draw call previews in the WebGL inspector in newer Chrome i'm seeing a lot of draw calls for things that aren't in the view frustum.
apparently three.js has built in frustum culling but I imagine we could do it better if we did it manually?
The text was updated successfully, but these errors were encountered:
when looking at the draw call previews in the WebGL inspector in newer Chrome i'm seeing a lot of draw calls for things that aren't in the view frustum.
apparently three.js has built in frustum culling but I imagine we could do it better if we did it manually?
The text was updated successfully, but these errors were encountered: