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frustum culling chunks? #79

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max-mapper opened this issue Jun 9, 2013 · 2 comments
Open

frustum culling chunks? #79

max-mapper opened this issue Jun 9, 2013 · 2 comments

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@max-mapper
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when looking at the draw call previews in the WebGL inspector in newer Chrome i'm seeing a lot of draw calls for things that aren't in the view frustum.

apparently three.js has built in frustum culling but I imagine we could do it better if we did it manually?

@max-mapper
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@mikolalysenko
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Check out: https://npmjs.org/package/box-frustum

Should take care of the test for you. Integrating with 3.js is another matter...

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