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logo.cpp
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#include "logo.hpp"
#include "types.hpp"
#include "cg_program_file.hpp"
#include "debug.hpp"
#include <gl\glaux.h>
static AUX_RGBImageRec* g_image;
static AUX_RGBImageRec* g_image_mask;
logo::logo()
{
if(!g_image)
{
g_image = auxDIBImageLoad(L"fras.bmp");
g_image_mask = auxDIBImageLoad(L"fras_mask.bmp");
}
}
void logo::init_state_sets(batch* b)
{
static cg_program_file vp("logo.cg");
state_set_ = b->create_state_set();
state_set_->set_vertices(this);
state_set_->set_vertex_program(&vp);
state_set_->set_indices(this);
state_set_->set_texture(0, this);
state_set_->set_blending_mode(state_set::BLEND_TRANSPARENT);
}
void logo::remove_state_sets(batch* b)
{
b->remove_state_set(state_set_);
}
void logo::update(float t)
{
float size;
float amplitude;
if(t < 4.0f)
{
size = 0.0f;
amplitude = 0;
}
else if(t < 8.0f)
{
float f = (t - 4.0f)/4.0f;
//size=0.5f;
size = sin(0.523f*f);
//0.10016742116155979634552317945269
amplitude = 1.8f*f;
if(amplitude > 0.9f)
amplitude = 1.9f - amplitude;
}
else
{
size = 0.5f;
float f = (t - 8.0f)*0.8f;
amplitude = 0.1f*cos(f);
}
//float amplitude = 0.0f; //0.2f*sin(t);
state_set_->set_vertex_program_parameter(0, vector4f(2*t, 3*t, amplitude, size));
vector4f start_placement(0, 0, 0, 1.0f);
vector4f end_placement(-0.7f, -0.71f, 0, 0.5f);
float const move_time = 35.0f;
if(t < move_time)
{
state_set_->set_vertex_program_parameter(1, start_placement);
}
else if(t < move_time + 1.0f)
{
float dt = (t - move_time)/1.0f;
state_set_->set_vertex_program_parameter(1, start_placement*(1.0f-dt) + end_placement*dt);
}
else
{
state_set_->set_vertex_program_parameter(1, end_placement);
}
}
std::size_t logo::vertex_count()
{
return (TILES+1)*(TILES+1);
}
std::size_t logo::index_count()
{
return 6*TILES*TILES;
}
void logo::get_vertex_declaration(vertex_declaration const** pdeclaration, std::size_t* count)
{
namespace va = vertex_attribute;
static vertex_declaration const declaration[] = {
{0, va::POSITION, 0, va::FLOAT2}
};
*pdeclaration = declaration;
*count = 1;
}
void logo::produce_vertices(std::size_t stream, void* data)
{
float* pv = static_cast<float*>(data);
for(size_t y=0; y!=TILES + 1; ++y)
{
for(size_t x=0; x!=TILES + 1; ++x)
{
pv[0] = 2.0f*float(x)/TILES - 1.0f;
pv[1] = 1.0f - 2.0f*float(y)/TILES;
pv += 2;
}
}
}
void logo::produce_indices(void* indices)
{
uint16_t* pi = static_cast<uint16_t*>(indices);
for(size_t y=0; y!=TILES; ++y)
{
for(size_t x=0; x!=TILES; ++x)
{
pi[0] = y*(TILES+1)+x + 0;
pi[1] = y*(TILES+1)+x + 1;
pi[2] = (y+1)*(TILES+1)+x + 0;
pi[3] = (y+1)*(TILES+1)+x + 0;
pi[4] = y*(TILES+1)+x + 1;
pi[5] = (y+1)*(TILES+1)+x + 1;
/*TRACE_OUT("Tile " << (y*TILES+x));
TRACE_OUT(" " << pi[0]);
TRACE_OUT(" " << pi[1]);
TRACE_OUT(" " << pi[2]);
TRACE_OUT(" " << pi[3]);
TRACE_OUT(" " << pi[4]);
TRACE_OUT(" " << pi[5]);*/
pi += 6;
}
}
}
void logo::get_texture_description(description *pdesc)
{
pdesc->format = RGBA;
pdesc->width = g_image->sizeX;
pdesc->height = g_image->sizeY;
}
void logo::produce_texture(void* data)
{
uint8_t* pb = static_cast<uint8_t*>(data);
for(size_t i=0; i!=g_image->sizeX*g_image->sizeY; ++i)
{
pb[4*i] = g_image->data[3*i];
pb[4*i + 1] = g_image->data[3*i + 1];
pb[4*i + 2] = g_image->data[3*i + 2];
pb[4*i + 3] = g_image_mask->data[3*i];
//pb[4*i + 3] = 127;
/*uint8_t limit = 0;
if(pb[4*i] <= limit && pb[4*i + 1] <= limit && pb[4*i+2] <= limit)
pb[4*i + 3] = 0;
else
pb[4*i + 3] = 250;*/
}
}