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There should be a common way to set willChange$ from a state$. If #235 doesn't happen, we should have something like this:
willChange$
state$
function willChangeFromState(motionState$, activeName = 'transform')
If #235 does, this effectively becomes rewriteWhenTrue.
rewriteWhenTrue
(See also #240 for the opacity:pointerEvents equivalent)
The text was updated successfully, but these errors were encountered:
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There should be a common way to set
willChange$
from astate$
. If #235 doesn't happen, we should have something like this:If #235 does, this effectively becomes
rewriteWhenTrue
.(See also #240 for the opacity:pointerEvents equivalent)
The text was updated successfully, but these errors were encountered: