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JFOpenGLRenderable.h
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//
// JFOpenGLRenderable.h
// JFCommon
//
// Created by Jason Fuerstenberg on 2009/06/22.
// Copyright (c) 2009 Jason Fuerstenberg. All rights reserved.
//
// http://www.jayfuerstenberg.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <Foundation/Foundation.h>
#import "JFOpenGLPositionable.h"
#import "JFOpenGLAdvanceable.h"
@class JFOpenGLCamera;
/*
* The protocol to which all renderable OpenGL models must adhere.
* Renderable objects are automatically assumed to also be positionable.
*/
@protocol JFOpenGLRenderable <JFOpenGLPositionable, JFOpenGLAdvanceable>
/*
* Transforms the original points to those relative to the provided camera for later rendering.
*/
- (void) transformWithCamera: (JFOpenGLCamera *) camera;
/*
* Performs the actual OpenGL instructions to render.
*/
- (void) render;
@end