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DemoReel100_random_time_and_pattern.ino
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DemoReel100_random_time_and_pattern.ino
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//***************************************************************
// This is an modified version of the FastLED example file
// DemoReel100.ino with these two main changes.
// 1) The cycle time to go to the next pattern is now random,
// and
// 2) The next pattern to display is randomly picked from the
// pattern list instead of linearly going through the list.
//
// Mark Kriegsman's original example here:
// https://github.com/FastLED/FastLED/blob/master/examples/DemoReel100/DemoReel100.ino
//
//
// Marc Miller, March 2024
//***************************************************************
#include "FastLED.h"
#define DATA_PIN 11
#define CLOCK_PIN 13
#define LED_TYPE LPD8806
#define COLOR_ORDER GRB
#define NUM_LEDS 32
uint8_t BRIGHTNESS = 128;
CRGB leds[NUM_LEDS];
#define FRAMES_PER_SECOND 120
uint16_t cycleTime = 20; // Number of seconds before next pattern. [random]
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
#define ARRAY_SIZE(A) ( sizeof(A) / sizeof((A)[0]) )
#define floatingPin 14 // an ANALOG pin with Nothing connected to it (used for random number generation)
//===============================================================
void setup() {
Serial.begin(115200); // Allows serial monitor output (check baud rate)
delay(3000); // 3 second delay for recovery
// tell FastLED about the LED strip configuration
//FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
FastLED.addLeds<LED_TYPE, DATA_PIN, CLOCK_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
FastLED.clear();
FastLED.show();
pinMode(floatingPin, INPUT); // set analog pin as an input (used for random number generation)
Serial.println(F("Setup done.\n"));
}
//---------------------------------------------------------------
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = {
rainbow,
rainbowWithGlitter,
confetti,
sinelon,
juggle,
juggle, juggle, juggle, juggle, juggle, juggle,
bpm
};
// Do you like one pattern more then others? If so you can add it
// in the above list multiple times like "juggle" above. This way
// it will randomly be picked more often.
//===============================================================
void loop()
{
EVERY_N_MILLISECONDS_I(timingEntropy,1) {
for (uint8_t i = 0; i < 32; i++) {
random16_add_entropy (analogRead(floatingPin)); // randomize the random :o
timingEntropy.setPeriod(667); // set time to get new randomness
}
}
// Call the current pattern function once, updating the 'leds' array
gPatterns[gCurrentPatternNumber]();
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000/FRAMES_PER_SECOND);
// do some periodic updates
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
// not using this next line anymore. Use below for random pattern change and timing
//EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
EVERY_N_SECONDS_I( timingPattern, 1) {
nextPattern(); // Change patterns periodically
timingPattern.setPeriod(cycleTime); // set time to run pattern
}
}//end main void loop
//---------------------------------------------------------------
void nextPattern()
{
// Not using this anymore
// add one to the current pattern number, and wrap around at the end
//gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
// the above line has been replaced with this to randomly choose a pattern
gCurrentPatternNumber = random8( ARRAY_SIZE(gPatterns) ); // pick a random pattern
// this added to randomly choose how long until the next pattern change.
cycleTime = random16(15,46); // random number from 15 to 45 [seconds]
Serial.print("gCurrentPatternNumber = "); Serial.print(gCurrentPatternNumber);
Serial.print("\t cycleTime = "); Serial.println(cycleTime);
}
//===============================================================
// All the patterns to choose from
//---------------------------------------------------------------
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
//---------------------------------------------------------------
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter( fract8 chanceOfGlitter)
{
if( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
}
//---------------------------------------------------------------
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
//---------------------------------------------------------------
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16( 13, 0, NUM_LEDS-1 );
leds[pos] += CHSV( gHue, 255, 192);
}
//---------------------------------------------------------------
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
//---------------------------------------------------------------
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
uint8_t dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}