GitHub Action
Unity - Activate
GitHub Action to activate Unity.
Part of the Unity Actions collection.
Use this action to activate Unity using credentials or a license file. Both personal and professional licenses are supported.
Note that the latest versions of Test and Build contain standalone activation and no longer require this action.
See the Unity Actions collection repository for workflow documentation and reference implementation.
Create or edit the file called .github/workflows/main.yml
and add a job to it.
name: Activate Unity
on: [push]
jobs:
requestActivation:
name: Request activation ✔
runs-on: ubuntu-latest
steps:
Continue to either the personal license or professional license section below.
- Follow the activation section from request action to set
UNITY_LICENSE
variable. - Use the action as follows:
- name: Activate Unity
uses: webbertakken/[email protected]
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
- Goto
Repository
>Settings
>Secrets
- Set the following secrets:
UNITY_EMAIL
: <your_unity_login_email_address>UNITY_PASSWORD
: <your_unity_login_password>UNITY_SERIAL
: <your_unity_serial>
- Use the action as follows:
- name: Activate Unity
uses: webbertakken/[email protected]
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
Major version differences may require different activation files.
To activate this job's environment for a specific version of unity
- name: Activate Unity
uses: webbertakken/[email protected]
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
unityVersion: 2019.2.11f1
When using Pro licenses, free spots are being used up by activating licenses.
In order to keep continuity you need to return the license at the end of your workflow.
Example:
- name: Return license
uses: webbertakken/unity-return-license@v1
if: always()
For specific information about returning the license, visit the return license docs.
Commit and push your workflow definition.
Visit Unity Actions to find related actions for Unity.
Feel free to contribute.