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Field of view algorithms in Lua. Two algorithms are available: -Recursive shadowcasting -Precise permissive The demo requires LOVE. Example code: ```````````````````````````````````````````````````````````````````````` fov = require 'fov' -- Required callbacks: function isTransparent(x,y) -- return true if the cell is non-blocking end function onVisible(x,y) -- gets called when a square is visible end -- Required: radius = 5 -- sight radius px,py = 0,0 -- position of light origin -- Optional: start_angle = 0 -- starting angle for FOV arc last_angle = math.pi*2 -- last angle for FOV arc -- default: 360 degrees FOV permissiveness= 10 -- 0-10, 10 being perfectly symmetric FOV -- default: 10 -- not available for Recursive Shadowcasting -- Calculate fov: fov(px,py,radius,isTransparent,onVisible, start_angle,last_angle,permissiveness) ```````````````````````````````````````````````````````````````````````` More information can be found by searching: FOV using recursive shadowcasting - Björn Bergström Precise permissive field of view - Jonathon Duerig
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Field of Vision (FOV) algorithms in Lua
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