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phpglfw_vg.h
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/**
* PHP-glfw
*
* Vector Graphics (powered by NanoVG)
*
* Copyright (c) 2018-2024 Mario Döring
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef PHP_GLFW_VG_H
#define PHP_GLFW_VG_H 1
#include "phpglfw_constants.h"
#include "nanovg.h"
/**
* NanoVG object wrappers
*/
typedef struct _phpglfw_vgcontext_object {
NVGcontext* nvgctx;
zend_object std;
} phpglfw_vgcontext_object;
typedef struct _phpglfw_vgpaint_object {
NVGpaint nvgpaint;
zend_object std;
} phpglfw_vgpaint_object;
typedef struct _phpglfw_vgimage_object {
int nvgimage_handle;
zend_object std;
} phpglfw_vgimage_object;
typedef struct _phpglfw_vgcolor_object {
NVGcolor nvgcolor;
zend_object std;
} phpglfw_vgcolor_object;
enum {
PHPGLFW_VG_REPEAT_NONE = 1<<0,
PHPGLFW_VG_REPEAT_X = 1<<1,
PHPGLFW_VG_REPEAT_Y = 1<<2,
PHPGLFW_VG_REPEAT_XY = PHPGLFW_VG_REPEAT_X | PHPGLFW_VG_REPEAT_Y,
};
enum {
PHPGLFW_VG_FILTER_LINEAR = 1<<0,
PHPGLFW_VG_FILTER_NEAREST = 1<<1,
};
enum {
PHPGLFW_VG_CCW = NVG_CCW,
PHPGLFW_VG_CW = NVG_CW,
};
enum {
PHPGLFW_VG_SOLID = NVG_SOLID,
PHPGLFW_VG_HOLE = NVG_HOLE,
};
enum {
PHPGLFW_VG_BUTT = NVG_BUTT,
PHPGLFW_VG_ROUND = NVG_ROUND,
PHPGLFW_VG_SQUARE = NVG_SQUARE,
PHPGLFW_VG_BEVEL = NVG_BEVEL,
PHPGLFW_VG_MITER = NVG_MITER,
};
zend_class_entry *phpglfw_get_vg_vgcontext_ce();
zend_class_entry *phpglfw_get_vg_vgpaint_ce();
zend_class_entry *phpglfw_get_vg_vgimage_ce();
zend_class_entry *phpglfw_get_vg_vgcolor_ce();
phpglfw_vgcontext_object* phpglfw_vgcontext_objectptr_from_zobj_p(zend_object* obj);
phpglfw_vgpaint_object* phpglfw_vgpaint_objectptr_from_zobj_p(zend_object* obj);
phpglfw_vgimage_object* phpglfw_vgimage_objectptr_from_zobj_p(zend_object* obj);
phpglfw_vgcolor_object* phpglfw_vgcolor_objectptr_from_zobj_p(zend_object* obj);
void phpglfw_register_vg_module(INIT_FUNC_ARGS);
#endif