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CHECKLST.txt
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Useful checklists
=================
Things to remember when adding a new puzzle
-------------------------------------------
Write the source file for the new puzzle (duhh).
Create a .R file for it which:
- defines a <puzzle>_EXTRA symbol for it if it requires auxiliary
object files (make sure that symbol doesn't contain the icon)
- adds it to the `ALL' definition, to ensure it is compiled into
the OS X binary
- adds it as a GTK build target, with the optional GTK icon
- adds it as a Windows build target, with the optional resource
file
- adds auxiliary solver binaries if any
- adds it to $(GAMES) in the GTK makefile, for `make install'
- adds it to list.c for the OS X binary
- adds it to wingames.lst along with a textual name, for the build
system and Windows installer.
If the puzzle is by a new author, modify the copyright notice in
LICENCE and in puzzles.but. (Also in index.html, but that's listed
below under website changes.)
Double-check that the game structure name in the source file has
been renamed from `nullgame', so that it'll work on OS X. Actually
compiling it on OS X would be a good way to check this, if
convenient.
Add a documentation section in puzzles.but.
Make sure there's a Windows help topic name defined in puzzles.but,
and that it's referenced by the help topic field in the game
structure in the source file.
Check that REQUIRE_RBUTTON and/or REQUIRE_NUMPAD are set as
appropriate.
Add the new Unix binary name, and the names of any auxiliary solver
binaries, to the svn:ignore property.
Make a screenshot:
- create an appropriate save file in `icons'
- add the puzzle name to icons/Makefile
- set up a REDO property in icons/Makefile if the screenshot wants
to display a move halfway through an animation
- set up a CROP property in icons/Makefile if the icon wants to be
a sub-rectangle of the whole screenshot
Don't forget to `svn add' the new source file, the new .R file and
the save file in `icons', and any other new files that might have
been involved.
Check in!
Put the puzzle on the web:
- run puzzlesnap first
- make sure the screenshot and Windows binary have arrived in the
www directory, and the .jar file in the java subdirectory
- add an entry in the puzzles list in index.html
- add the Windows executable name to the list further down
index.html
- add a web page in the java subdirectory
- adjust the copyright in index.html if the puzzle is by a new
author
- test that the binary link and the docs link work
- test that the Java version works
- run webupdate
- test again
- `svn add' the new Java applet web page
- check in the change to index.html and the new web page