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Instruction.tscn
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://Instruction.gd" type="Script" id=1]
[ext_resource path="res://Sprites/MeteorFire.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Meteor.png" type="Texture" id=3]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0.00591716, 0.390533, 0.544379, 0.698225, 1 )
colors = PoolColorArray( 0.585938, 0.0205994, 0, 0.265176, 0.5983, 0.031308, 0.0116141, 0.297476, 0.867188, 0.264221, 0.264221, 1, 0.753906, 0.474251, 0.203201, 1, 0.602234, 0.8125, 0.139648, 0 )
[sub_resource type="GradientTexture" id=2]
flags = 4
gradient = SubResource( 1 )
width = 2048
[sub_resource type="Curve" id=3]
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0, 0.918945 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -1.45543, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
flags = 4
width = 2048
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
render_priority = 0
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 10.0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 10.0
flatness = 0.0
gravity = Vector3( -1, 0, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 25.0
angle_random = 0.0
scale = 0.25
scale_random = 0.0
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angle", "Angular Velocity", "Color", "Emission Shape", "Gravity", "Initial Velocity", "Linear Accel", "Scale", "Spread" ]
[sub_resource type="CircleShape2D" id=6]
custom_solver_bias = 0.0
radius = 10.0
[node name="Instruction" type="Node2D"]
editor/display_folded = true
z_index = 2
script = ExtResource( 1 )
_sections_unfolded = [ "Z Index" ]
__meta__ = {
"_edit_group_": true
}
MX_BPM = 98.0
[node name="Tween" type="Tween" parent="." index="0"]
repeat = false
playback_process_mode = 1
playback_speed = 1.0
playback/active = false
playback/repeat = false
playback/speed = 1.0
[node name="Particles2D" type="Particles2D" parent="." index="1"]
position = Vector2( 1.41454, 5.18583 )
rotation = -1.5708
z_index = -1
z_as_relative = false
emitting = true
amount = 200
lifetime = 1.9
one_shot = false
preprocess = 0.0
speed_scale = 1.5
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
draw_order = 0
process_material = SubResource( 5 )
texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Drawing", "Process Material", "Textures", "Time", "Transform", "Z Index" ]
[node name="Area2D" type="Area2D" parent="." index="2"]
visible = false
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
_sections_unfolded = [ "Collision" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" index="0"]
scale = Vector2( 3, 3 )
shape = SubResource( 6 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite" parent="." index="3"]
scale = Vector2( 0.5, 0.5 )
z_index = 2
texture = ExtResource( 3 )
_sections_unfolded = [ "Transform", "Visibility", "Z Index" ]
[connection signal="tween_completed" from="Tween" to="." method="_on_Tween_tween_completed"]