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Anyone else noticed significant perf loss in iOS 12 vs 11? Memory usage is up 40% and frames per second significantly lower, but appears to speed up over time.
This is likely not an issue with the mapbox-scenekit code itself - some Googling reveals other iOS developers reporting similar issues with SceneKit in general.
The text was updated successfully, but these errors were encountered:
Anyone else noticed significant perf loss in iOS 12 vs 11? Memory usage is up 40% and frames per second significantly lower, but appears to speed up over time.
This is likely not an issue with the mapbox-scenekit code itself - some Googling reveals other iOS developers reporting similar issues with SceneKit in general.
The text was updated successfully, but these errors were encountered: