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For example, when calling positionForLocation(CLLocation) on a terrain node, you do first need the terrain node to have finished loading. Otherwise, this will throw a cryptic error that's hard to understand and won't guide you to the real problem.
The text was updated successfully, but these errors were encountered:
For example, when calling
positionForLocation(CLLocation)
on a terrain node, you do first need the terrain node to have finished loading. Otherwise, this will throw a cryptic error that's hard to understand and won't guide you to the real problem.The text was updated successfully, but these errors were encountered: