This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
simplify point shader #69
Labels
performance
Speed, stability, CPU usage, memory usage, or power usage
We're currently calculating whether the fragment is within the bounds of the actual icon so that we don't draw parts of the sprite outside of the icon. Maybe we should just pad icons more in the sprite.
https://github.com/mapbox/llmr/blob/master/shaders/point.fragment.glsl#L15-L16
The text was updated successfully, but these errors were encountered: