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default_file_source.hpp
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default_file_source.hpp
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#pragma once
#include <mbgl/actor/actor_ref.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/storage/offline.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/expected.hpp>
#include <vector>
#include <mutex>
namespace mbgl {
namespace util {
template <typename T> class Thread;
} // namespace util
class ResourceTransform;
// TODO: the callback should include a potential error info when https://github.com/mapbox/mapbox-gl-native/issues/14759 is resolved
using PathChangeCallback = std::function<void ()>;
class DefaultFileSource : public FileSource {
public:
/*
* The maximumCacheSize parameter is a limit applied to non-offline resources only,
* i.e. resources added to the database for the "ambient use" caching functionality.
* There is no size limit for offline resources. If a user never creates any offline
* regions, we want the database to remain fairly small (order tens or low hundreds
* of megabytes).
*/
DefaultFileSource(const std::string& cachePath, const std::string& assetPath);
DefaultFileSource(const std::string& cachePath, std::unique_ptr<FileSource>&& assetFileSource);
~DefaultFileSource() override;
bool supportsCacheOnlyRequests() const override {
return true;
}
void setAPIBaseURL(const std::string&);
std::string getAPIBaseURL();
void setAccessToken(const std::string&);
std::string getAccessToken();
void setResourceTransform(optional<ActorRef<ResourceTransform>>&&);
void setResourceCachePath(const std::string&, optional<ActorRef<PathChangeCallback>>&&);
std::unique_ptr<AsyncRequest> request(const Resource&, Callback) override;
/*
* Retrieve all regions in the offline database.
*
* The query will be executed asynchronously and the results passed to the given
* callback, which will be executed on the database thread; it is the responsibility
* of the SDK bindings to re-execute a user-provided callback on the main thread.
*/
void listOfflineRegions(std::function<void (expected<OfflineRegions, std::exception_ptr>)>);
/*
* Create an offline region in the database.
*
* When the initial database queries have completed, the provided callback will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*
* Note that the resulting region will be in an inactive download state; to begin
* downloading resources, call `setOfflineRegionDownloadState(OfflineRegionDownloadState::Active)`,
* optionally registering an `OfflineRegionObserver` beforehand.
*/
void createOfflineRegion(const OfflineRegionDefinition& definition,
const OfflineRegionMetadata& metadata,
std::function<void (expected<OfflineRegion, std::exception_ptr>)>);
/*
* Update an offline region metadata in the database.
*/
void updateOfflineMetadata(const int64_t regionID,
const OfflineRegionMetadata& metadata,
std::function<void (expected<OfflineRegionMetadata, std::exception_ptr>)>);
/*
* Register an observer to be notified when the state of the region changes.
*/
void setOfflineRegionObserver(OfflineRegion&, std::unique_ptr<OfflineRegionObserver>);
/*
* Pause or resume downloading of regional resources.
*/
void setOfflineRegionDownloadState(OfflineRegion&, OfflineRegionDownloadState);
/*
* Retrieve the current status of the region. The query will be executed
* asynchronously and the results passed to the given callback, which will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*/
void getOfflineRegionStatus(
OfflineRegion&,
std::function<void (expected<OfflineRegionStatus, std::exception_ptr>)>) const;
/*
* Merge offline regions from a secondary database into the main offline database.
*
* When the database merge is completed, the provided callback will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*
* The secondary database may need to be upgraded to the latest schema. This is done
* in-place and requires write-access to `sideDatabasePath`; it is the
* responsibility of the SDK bindings to ensure that this path is writeable.
*
* Only resources and tiles that belong to a region will be copied over. Identical
* regions will be flattened into a single new region in the main database.
*
* Invokes the callback with a `MapboxOfflineTileCountExceededException` error if
* the merge operation would result in the offline tile count limit being exceeded.
*
* Merged regions may not be in a completed status if the secondary database
* does not contain all the tiles or resources required by the region definition.
*/
void mergeOfflineRegions(const std::string& sideDatabasePath,
std::function<void (expected<OfflineRegions, std::exception_ptr>)>);
/*
* Remove an offline region from the database and perform any resources evictions
* necessary as a result.
*
* Eviction works by removing the least-recently requested resources not also required
* by other regions, until the database shrinks below a certain size.
*
* Note that this method takes ownership of the input, reflecting the fact that once
* region deletion is initiated, it is not legal to perform further actions with the
* region.
*
* When the operation is complete or encounters an error, the given callback will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*/
void deleteOfflineRegion(OfflineRegion&&, std::function<void (std::exception_ptr)>);
/*
* Invalidate all the tiles from an offline region forcing Mapbox GL to revalidate
* the tiles with the server before using. This is more efficient than deleting the
* offline region and downloading it again because if the data on the cache matches
* the server, no new data gets transmitted.
*/
void invalidateOfflineRegion(OfflineRegion&, std::function<void (std::exception_ptr)>);
/*
* Changing or bypassing this limit without permission from Mapbox is prohibited
* by the Mapbox Terms of Service.
*/
void setOfflineMapboxTileCountLimit(uint64_t) const;
/*
* Pause file request activity.
*
* If pause is called then no revalidation or network request activity
* will occur.
*/
void pause();
/*
* Resume file request activity.
*
* Calling resume will unpause the file source and process any tasks that
* expired while the file source was paused.
*/
void resume();
/*
* Insert the provided resource into the ambient cache
*
* Consumers of the resource will expect the uncompressed version; the
* OfflineDatabase will determine whether to compress the data on disk.
* This call is asynchronous: the data may not be immediately available
* for in-progress requests, although subsequent requests should have
* access to the cached data.
*/
void put(const Resource&, const Response&);
/*
* Delete existing database and re-initialize.
*
* When the operation is complete or encounters an error, the given callback will be
* executed on the database thread; it is the responsibility of the SDK bindings
* to re-execute a user-provided callback on the main thread.
*/
void resetDatabase(std::function<void (std::exception_ptr)>);
/*
* Forces revalidation of the ambient cache.
*
* Forces Mapbox GL Native to revalidate resources stored in the ambient
* cache with the tile server before using them, making sure they
* are the latest version. This is more efficient than cleaning the
* cache because if the resource is considered valid after the server
* lookup, it will not get downloaded again.
*
* Resources overlapping with offline regions will not be affected
* by this call.
*/
void invalidateAmbientCache(std::function<void (std::exception_ptr)>);
/*
* Erase resources from the ambient cache, freeing storage space.
*
* Erases the ambient cache, freeing resources. This operation can be
* potentially slow because it will trigger a VACUUM on SQLite,
* forcing the database to move pages on the filesystem.
*
* Resources overlapping with offline regions will not be affected
* by this call.
*/
void clearAmbientCache(std::function<void (std::exception_ptr)>);
/*
* Sets the maximum size in bytes for the ambient cache.
*
* This call is potentially expensive because it will try
* to trim the data in case the database is larger than the
* size defined. The size of offline regions are not affected
* by this settings, but the ambient cache will always try
* to not exceed the maximum size defined, taking into account
* the current size for the offline regions.
*
* If the maximum size is set to 50 MB and 40 MB are already
* used by offline regions, the cache size will be effectively
* 10 MB.
*
* Setting the size to 0 will disable the cache if there is no
* offline region on the database.
*
* This method should always be called before using the database,
* otherwise the default maximum size will be used.
*/
void setMaximumAmbientCacheSize(uint64_t size, std::function<void (std::exception_ptr)> callback);
// For testing only.
void setOnlineStatus(bool);
class Impl;
private:
// Shared so destruction is done on this thread
const std::shared_ptr<FileSource> assetFileSource;
const std::unique_ptr<util::Thread<Impl>> impl;
std::mutex cachedBaseURLMutex;
std::string cachedBaseURL = mbgl::util::API_BASE_URL;
std::mutex cachedAccessTokenMutex;
std::string cachedAccessToken;
};
} // namespace mbgl