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Sprite referencing and removal in sprite atlas #4797

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nickidlugash opened this issue Jun 7, 2017 · 1 comment · Fixed by #5190
Closed

Sprite referencing and removal in sprite atlas #4797

nickidlugash opened this issue Jun 7, 2017 · 1 comment · Fixed by #5190
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performance ⚡ Speed, stability, CPU usage, memory usage, or power usage

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@nickidlugash
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@kkaefer and I briefly discussed the possibility of implementing sprite removals from the sprite atlas – similar to the implementation in the GL Native glyph atlas of refcounting glyphs and removing when not being referenced by visible tiles.

This seems like it would be helpful for styles using large icon sets where the icons are localized, like highway shields or subway logos (i.e. where only small subsets of the icon sets need to be rendered for any given view).

/cc @mapbox/gl-core

@nickidlugash
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Main ticket for atlas improvements: #141

@anandthakker anandthakker added the performance ⚡ Speed, stability, CPU usage, memory usage, or power usage label Aug 7, 2017
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Labels
performance ⚡ Speed, stability, CPU usage, memory usage, or power usage
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