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bevy_ecs: ReflectComponentFns without World (bevyengine#7206)
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# Objective

Ability to use `ReflectComponent` methods in dynamic type contexts with no access to `&World`.

This problem occurred to me when wanting to apply reflected types to an entity where the `&World` reference was already consumed by query iterator leaving only `EntityMut`.

## Solution

- Remove redundant `EntityMut` or `EntityRef` lookup from `World` and `Entity` in favor of taking `EntityMut` directly in `ReflectComponentFns`.
- Added `RefectComponent::contains` to determine without panic whether `apply` can be used.

## Changelog

- Changed function signatures of `ReflectComponent` methods, `apply`, `remove`, `contains`, and `reflect`.

## Migration Guide

- Call `World::entity` before calling into the changed `ReflectComponent` methods, most likely user already has a `EntityRef` or `EntityMut` which was being queried redundantly.
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Suficio committed Feb 3, 2023
1 parent 4f3ed19 commit e1d741a
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Showing 3 changed files with 67 additions and 67 deletions.
120 changes: 60 additions & 60 deletions crates/bevy_ecs/src/reflect.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,10 @@ use crate::{
component::Component,
entity::{Entity, EntityMap, MapEntities, MapEntitiesError},
system::Resource,
world::{unsafe_world_cell::UnsafeWorldCell, FromWorld, World},
world::{
unsafe_world_cell::{UnsafeWorldCell, UnsafeWorldCellEntityRef},
EntityMut, EntityRef, FromWorld, World,
},
};
use bevy_reflect::{
impl_from_reflect_value, impl_reflect_value, FromType, Reflect, ReflectDeserialize,
Expand Down Expand Up @@ -42,20 +45,25 @@ pub struct ReflectComponent(ReflectComponentFns);
#[derive(Clone)]
pub struct ReflectComponentFns {
/// Function pointer implementing [`ReflectComponent::insert()`].
pub insert: fn(&mut World, Entity, &dyn Reflect),
pub insert: fn(&mut EntityMut, &dyn Reflect),
/// Function pointer implementing [`ReflectComponent::apply()`].
pub apply: fn(&mut World, Entity, &dyn Reflect),
pub apply: fn(&mut EntityMut, &dyn Reflect),
/// Function pointer implementing [`ReflectComponent::apply_or_insert()`].
pub apply_or_insert: fn(&mut World, Entity, &dyn Reflect),
pub apply_or_insert: fn(&mut EntityMut, &dyn Reflect),
/// Function pointer implementing [`ReflectComponent::remove()`].
pub remove: fn(&mut World, Entity),
pub remove: fn(&mut EntityMut),
/// Function pointer implementing [`ReflectComponent::contains()`].
pub contains: fn(EntityRef) -> bool,
/// Function pointer implementing [`ReflectComponent::reflect()`].
pub reflect: fn(&World, Entity) -> Option<&dyn Reflect>,
pub reflect: fn(EntityRef) -> Option<&dyn Reflect>,
/// Function pointer implementing [`ReflectComponent::reflect_mut()`].
pub reflect_mut: for<'a> fn(&'a mut EntityMut<'_>) -> Option<Mut<'a, dyn Reflect>>,
/// Function pointer implementing [`ReflectComponent::reflect_unchecked_mut()`].
///
/// # Safety
/// The function may only be called with an [`UnsafeWorldCell`] that can be used to mutably access the relevant component on the given entity.
pub reflect_mut: unsafe fn(UnsafeWorldCell<'_>, Entity) -> Option<Mut<'_, dyn Reflect>>,
/// The function may only be called with an [`UnsafeWorldCellEntityRef`] that can be used to mutably access the relevant component on the given entity.
pub reflect_unchecked_mut:
unsafe fn(UnsafeWorldCellEntityRef<'_>) -> Option<Mut<'_, dyn Reflect>>,
/// Function pointer implementing [`ReflectComponent::copy()`].
pub copy: fn(&World, &mut World, Entity, Entity),
}
Expand All @@ -73,68 +81,59 @@ impl ReflectComponentFns {

impl ReflectComponent {
/// Insert a reflected [`Component`] into the entity like [`insert()`](crate::world::EntityMut::insert).
///
/// # Panics
///
/// Panics if there is no such entity.
pub fn insert(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
(self.0.insert)(world, entity, component);
pub fn insert(&self, entity: &mut EntityMut, component: &dyn Reflect) {
(self.0.insert)(entity, component);
}

/// Uses reflection to set the value of this [`Component`] type in the entity to the given value.
///
/// # Panics
///
/// Panics if there is no [`Component`] of the given type or the `entity` does not exist.
pub fn apply(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
(self.0.apply)(world, entity, component);
/// Panics if there is no [`Component`] of the given type.
pub fn apply(&self, entity: &mut EntityMut, component: &dyn Reflect) {
(self.0.apply)(entity, component);
}

/// Uses reflection to set the value of this [`Component`] type in the entity to the given value or insert a new one if it does not exist.
///
/// # Panics
///
/// Panics if the `entity` does not exist.
pub fn apply_or_insert(&self, world: &mut World, entity: Entity, component: &dyn Reflect) {
(self.0.apply_or_insert)(world, entity, component);
pub fn apply_or_insert(&self, entity: &mut EntityMut, component: &dyn Reflect) {
(self.0.apply_or_insert)(entity, component);
}

/// Removes this [`Component`] type from the entity. Does nothing if it doesn't exist.
///
/// # Panics
///
/// Panics if there is no [`Component`] of the given type or the `entity` does not exist.
pub fn remove(&self, world: &mut World, entity: Entity) {
(self.0.remove)(world, entity);
/// Panics if there is no [`Component`] of the given type.
pub fn remove(&self, entity: &mut EntityMut) {
(self.0.remove)(entity);
}

/// Returns whether entity contains this [`Component`]
pub fn contains(&self, entity: EntityRef) -> bool {
(self.0.contains)(entity)
}

/// Gets the value of this [`Component`] type from the entity as a reflected reference.
pub fn reflect<'a>(&self, world: &'a World, entity: Entity) -> Option<&'a dyn Reflect> {
(self.0.reflect)(world, entity)
pub fn reflect<'a>(&self, entity: EntityRef<'a>) -> Option<&'a dyn Reflect> {
(self.0.reflect)(entity)
}

/// Gets the value of this [`Component`] type from the entity as a mutable reflected reference.
pub fn reflect_mut<'a>(
&self,
world: &'a mut World,
entity: Entity,
) -> Option<Mut<'a, dyn Reflect>> {
// SAFETY: unique world access
unsafe { (self.0.reflect_mut)(world.as_unsafe_world_cell(), entity) }
pub fn reflect_mut<'a>(&self, entity: &'a mut EntityMut<'_>) -> Option<Mut<'a, dyn Reflect>> {
(self.0.reflect_mut)(entity)
}

/// # Safety
/// This method does not prevent you from having two mutable pointers to the same data,
/// violating Rust's aliasing rules. To avoid this:
/// * Only call this method with a [`UnsafeWorldCell`] that may be used to mutably access the component on the entity `entity`
/// * Only call this method with a [`UnsafeWorldCellEntityRef`] that may be used to mutably access the component on the entity `entity`
/// * Don't call this method more than once in the same scope for a given [`Component`].
pub unsafe fn reflect_unchecked_mut<'a>(
&self,
world: UnsafeWorldCell<'a>,
entity: Entity,
entity: UnsafeWorldCellEntityRef<'a>,
) -> Option<Mut<'a, dyn Reflect>> {
// SAFETY: safety requirements deferred to caller
(self.0.reflect_mut)(world, entity)
(self.0.reflect_unchecked_mut)(entity)
}

/// Gets the value of this [`Component`] type from entity from `source_world` and [applies](Self::apply()) it to the value of this [`Component`] type in entity in `destination_world`.
Expand Down Expand Up @@ -176,27 +175,28 @@ impl ReflectComponent {
impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
fn from_type() -> Self {
ReflectComponent(ReflectComponentFns {
insert: |world, entity, reflected_component| {
let mut component = C::from_world(world);
insert: |entity, reflected_component| {
let mut component = entity.world_scope(|world| C::from_world(world));
component.apply(reflected_component);
world.entity_mut(entity).insert(component);
entity.insert(component);
},
apply: |world, entity, reflected_component| {
let mut component = world.get_mut::<C>(entity).unwrap();
apply: |entity, reflected_component| {
let mut component = entity.get_mut::<C>().unwrap();
component.apply(reflected_component);
},
apply_or_insert: |world, entity, reflected_component| {
if let Some(mut component) = world.get_mut::<C>(entity) {
apply_or_insert: |entity, reflected_component| {
if let Some(mut component) = entity.get_mut::<C>() {
component.apply(reflected_component);
} else {
let mut component = C::from_world(world);
let mut component = entity.world_scope(|world| C::from_world(world));
component.apply(reflected_component);
world.entity_mut(entity).insert(component);
entity.insert(component);
}
},
remove: |world, entity| {
world.entity_mut(entity).remove::<C>();
remove: |entity| {
entity.remove::<C>();
},
contains: |entity| entity.contains::<C>(),
copy: |source_world, destination_world, source_entity, destination_entity| {
let source_component = source_world.get::<C>(source_entity).unwrap();
let mut destination_component = C::from_world(destination_world);
Expand All @@ -205,18 +205,18 @@ impl<C: Component + Reflect + FromWorld> FromType<C> for ReflectComponent {
.entity_mut(destination_entity)
.insert(destination_component);
},
reflect: |world, entity| {
world
.get_entity(entity)?
.get::<C>()
.map(|c| c as &dyn Reflect)
reflect: |entity| entity.get::<C>().map(|c| c as &dyn Reflect),
reflect_mut: |entity| {
entity.get_mut::<C>().map(|c| Mut {
value: c.value as &mut dyn Reflect,
ticks: c.ticks,
})
},
reflect_mut: |world, entity| {
// SAFETY: reflect_mut is an unsafe function pointer used by
// 1. `reflect_unchecked_mut` which must be called with an UnsafeWorldCell with access to the the component `C` on the `entity`, and
// 2. `reflect_mut`, which has mutable world access
reflect_unchecked_mut: |entity| {
// SAFETY: reflect_unchecked_mut is an unsafe function pointer used by
// `reflect_unchecked_mut` which must be called with an UnsafeWorldCellEntityRef with access to the the component `C` on the `entity`
unsafe {
world.get_entity(entity)?.get_mut::<C>().map(|c| Mut {
entity.get_mut::<C>().map(|c| Mut {
value: c.value as &mut dyn Reflect,
ticks: c.ticks,
})
Expand Down
3 changes: 2 additions & 1 deletion crates/bevy_scene/src/dynamic_scene.rs
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,7 @@ impl DynamicScene {
let entity = *entity_map
.entry(bevy_ecs::entity::Entity::from_raw(scene_entity.entity))
.or_insert_with(|| world.spawn_empty().id());
let entity_mut = &mut world.entity_mut(entity);

// Apply/ add each component to the given entity.
for component in &scene_entity.components {
Expand All @@ -89,7 +90,7 @@ impl DynamicScene {
// If the entity already has the given component attached,
// just apply the (possibly) new value, otherwise add the
// component to the entity.
reflect_component.apply_or_insert(world, entity, &**component);
reflect_component.apply_or_insert(entity_mut, &**component);
}
}

Expand Down
11 changes: 5 additions & 6 deletions crates/bevy_scene/src/dynamic_scene_builder.rs
Original file line number Diff line number Diff line change
Expand Up @@ -124,19 +124,18 @@ impl<'w> DynamicSceneBuilder<'w> {
components: Vec::new(),
};

for component_id in self.original_world.entity(entity).archetype().components() {
let entity = self.original_world.entity(entity);
for component_id in entity.archetype().components() {
let reflect_component = self
.original_world
.components()
.get_info(component_id)
.and_then(|info| type_registry.get(info.type_id().unwrap()))
.and_then(|registration| registration.data::<ReflectComponent>());
.and_then(|registration| registration.data::<ReflectComponent>())
.and_then(|reflect_component| reflect_component.reflect(entity));

if let Some(reflect_component) = reflect_component {
if let Some(component) = reflect_component.reflect(self.original_world, entity)
{
entry.components.push(component.clone_value());
}
entry.components.push(reflect_component.clone_value());
}
}
self.extracted_scene.insert(index, entry);
Expand Down

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