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Hi,
Your package in Unity 6 WebGL build, with the option Target WebAssembly 2023 enabled in Player Settings > Publishing Settings, causes the game to freeze after Unity's initial loading, and the splash screen never appears.
Since the core package is included in the SDK as a DLL, I couldn't investigate further to determine the source of the issue. I even tried using your GitHub repository related to the core code, but since some code from certain DLLs (such as SessionKey) was missing in that project, I couldn’t successfully trace the cause of the problem.
Activating this feature is crucial for our project, so I would appreciate it if you could investigate this issue or guide me on how I can access the complete source code for your core project.
The text was updated successfully, but these errors were encountered:
Hi,
Your package in Unity 6 WebGL build, with the option Target WebAssembly 2023 enabled in Player Settings > Publishing Settings, causes the game to freeze after Unity's initial loading, and the splash screen never appears.
Since the core package is included in the SDK as a DLL, I couldn't investigate further to determine the source of the issue. I even tried using your GitHub repository related to the core code, but since some code from certain DLLs (such as SessionKey) was missing in that project, I couldn’t successfully trace the cause of the problem.
Activating this feature is crucial for our project, so I would appreciate it if you could investigate this issue or guide me on how I can access the complete source code for your core project.
The text was updated successfully, but these errors were encountered: