Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug] Game Freezes after initial loading with WebAssembly Target Enabled in Unity 6 WebGL #233

Closed
sadegh-askari opened this issue Oct 8, 2024 · 0 comments
Labels
bug Something isn't working

Comments

@sadegh-askari
Copy link
Contributor

sadegh-askari commented Oct 8, 2024

Hi,
Your package in Unity 6 WebGL build, with the option Target WebAssembly 2023 enabled in Player Settings > Publishing Settings, causes the game to freeze after Unity's initial loading, and the splash screen never appears.

Since the core package is included in the SDK as a DLL, I couldn't investigate further to determine the source of the issue. I even tried using your GitHub repository related to the core code, but since some code from certain DLLs (such as SessionKey) was missing in that project, I couldn’t successfully trace the cause of the problem.

Activating this feature is crucial for our project, so I would appreciate it if you could investigate this issue or guide me on how I can access the complete source code for your core project.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant