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platformer_player.py
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""" Player class based on PAG, modified by Jacob Hokanson and Caleb Magee """
import pygame
from platformer_spritesheet_functions import SpriteSheet
from platformer_entities import Entity
class Player(pygame.sprite.Sprite, Entity):
def __init__(self):
# Call parent constructors
pygame.sprite.Sprite.__init__(self)
Entity.__init__(self)
# Player keeps track of coin **** SPECIFIC TO THE PLAYER ****
self.coin = None
sprite_sheet = SpriteSheet("game_images/girlwalksprite.png")
self.jumpsound = pygame.mixer.Sound("game_sounds/jump.wav")
#Load all the right-facing images into a list
image = sprite_sheet.get_image(84, 365, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(167, 365, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(250, 365, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(0, 0, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(84, 0, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(167, 0, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(250, 0, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(0, 92, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(84, 92, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(167, 92, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(250, 92, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(0, 183, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(84, 183, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(167, 183, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(250, 183, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(0, 274, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(84, 274, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(167, 274, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(250, 274, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
image = sprite_sheet.get_image(0, 365, 83, 90)
self.walking_frames_r.append(image)
image = pygame.transform.flip(image, True, False)
self.walking_frames_l.append(image)
#Set the image the player starts with
self.image = self.walking_frames_r[0]
#Set a reference to the image rect
self.rect = self.image.get_rect()
def update(self):
Entity.update(self)
# Next level coin:
self.coin_hit = pygame.sprite.collide_rect(self, self.coin)
enemy_hit = pygame.sprite.spritecollide(self, self.level.enemy_list, False)
for atk in enemy_hit:
if not self.rect.bottom > atk.rect.top + 10:
atk.die()
else:
self.die()
def die(self):
"""Player die method by Caleb Magee & Jacob Hokanson"""
self.change_x = 0
self.change_y = 0
self.idle = True
self.level.world_shift_x(-(self.rect.x + self.level.shift_hori) + self.rect.x)
self.level.world_shift_y(-(self.rect.y + self.level.shift_vert) + self.rect.y)
self.rect.left, self.rect.bottom = self.level.platform_list.sprites()[0].rect.x, self.level.platform_list.sprites()[0].rect.y