From eec74d0e2f03a6025eb1f3ad092bb5b5e35c6db1 Mon Sep 17 00:00:00 2001
From: Lyuma <xn.lyuma@gmail.com>
Date: Mon, 13 Jul 2020 18:40:59 -0700
Subject: [PATCH] Fix parameter passing from child animators which are inactive
 on load

---
 Scripts/LyumaAv3Runtime.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Scripts/LyumaAv3Runtime.cs b/Scripts/LyumaAv3Runtime.cs
index 9f4cb2a..23096ec 100644
--- a/Scripts/LyumaAv3Runtime.cs
+++ b/Scripts/LyumaAv3Runtime.cs
@@ -460,7 +460,7 @@ void Awake()
         playableBlendingStates.Clear();
         actionIndex = fxIndex = gestureIndex = additiveIndex = sittingIndex = -1;
 
-        Animator[] animators = this.gameObject.GetComponentsInChildren<Animator>();
+        Animator[] animators = this.gameObject.GetComponentsInChildren<Animator>(true);
         Debug.Log("anim len "+animators.Length);
         foreach (Animator anim in animators)
         {