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server.js
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//setup Dependencies
require(__dirname + "/lib/setup").ext( __dirname + "/lib").ext( __dirname + "/lib/express/support").ext( __dirname + "/server");
var connect = require('connect')
, express = require('express')
, sys = require('sys')
, fs = require('fs')
, nodegame = require('./server/gameserver')
, port = 3001;
//Setup Express
var server = express.createServer();
server.configure(function(){
server.set('views', __dirname + '/views');
server.set("view engine", "jade");
server.set("view options", {
layout: "layout"
});
server.use(connect.bodyDecoder());
server.use(connect.staticProvider(__dirname + '/static'));
server.use(server.router);
});
//setup the errors
server.error(function(err, req, res, next){
if (err instanceof NotFound) {
res.render('404.ejs', {
layout: false,
locals: {
header: '#Header#',
footer: '#Footer#',
title : '404 - Not Found',
description: '',
author: '',
analyticssiteid: 'XXXXXXX'
},
status: 404
});
} else {
res.render('500.ejs', {
layout: false,
locals: {
header: '#Header#',
footer: '#Footer#',
title : 'The Server Encountered an Error',
description: '',
author: '',
analyticssiteid: 'XXXXXXX',
error: err
},
status: 500
});
}
});
server.listen(port);
// Setup game
// time is ms
MMO = nodegame.Model(server, 50);
require('./server/game');
var gameserver = MMO.Server({
'port': Math.abs(process.argv[2]) || 3001,
'status': false
});
///////////////////////////////////////////
// Routes //
///////////////////////////////////////////
/////// ADD ALL YOUR ROUTES HERE /////////
server.get('/', function(req,res){
res.render('index', {
locals : {
}
});
});
server.get('/getLevel/:area?', function(req, res) {
// server needs to keep track of where a user is, and if
// they request a level, where they're expecting to go
fs.readFile('./client/maps/bundle-map-area' + req.params.area + '.js', function(err, data) {
if (err) throw err;
// game is in charge of printing out the latest info about the area
// to the player
// this is done before the player object for this new client
// is created
data = data.toString();
data = data.replace("REPLACEME;", gameserver.$$.printBundle(req.params.area));
res.send(data);
});
});
server.get('/status/', function(req, res) {
res.send(gameserver.$$.printStatus());
});
//A Route for Creating a 500 Error (Useful to keep around)
server.get('/500', function(req, res){
throw new Error('This is a 500 Error');
});
//The 404 Route (ALWAYS Keep this as the last route)
server.get('/*', function(req, res){
throw new NotFound;
});
function NotFound(msg){
this.name = 'NotFound';
Error.call(this, msg);
Error.captureStackTrace(this, arguments.callee);
}
console.log('Listening on http://0.0.0.0:' + port );