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No architectures to compile for (ARCHS=x86_64, VALID_ARCHS=i386). #3

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yunas opened this issue May 26, 2010 · 8 comments
Open

No architectures to compile for (ARCHS=x86_64, VALID_ARCHS=i386). #3

yunas opened this issue May 26, 2010 · 8 comments

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@yunas
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yunas commented May 26, 2010

Hello .... I did followed the steps to use this api in my project but the error "No architectures to compile for (ARCHS=x86_64, VALID_ARCHS=i386)." occured and when i tried to compile the example code the same error occured. can you guide me where i am wrong at ?

@lukhnos
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lukhnos commented May 26, 2010

Need more information here. Are you doing a Mac app or an iPhone app? Which SDK version and which Xcode version are you using?

@shoxcorp
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Hello. had the same issue as well. (developing an iphone application)

SDK: 3.2.1
64bit

Xcode IDE: 1613.0
Xcode Core: 1614.0

Here is a screenshot of the problem: http://farm5.static.flickr.com/4065/4643065296_35951fe85d_o.png

Hope this helps.!

@shacked
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shacked commented May 28, 2010

First thing I had to do to use with an iPad app, was change the Base SDK in the project settings to iPhone OS, instead of Mac OS. Hope that helps. Still wasn't able to get it to work with LLVM Clang compiler though, but does seem to be working with GCC 4.2 for me. Good luck.

@shoxcorp
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Hmm strange. Removing the included project and re-adding them fixed this...

@inlwop
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inlwop commented Jun 5, 2010

Have the same problem here.
I am working on iPhone app. What i did to solve this problem is to set the "Base SDK" to iPhone sdk and then the "Architectures" to Standard

@vyvakz
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vyvakz commented Jun 6, 2010

Had the same problem!!!
Workaround - build the objectiveflickr.xcodeproj project with changed settings "Architectures : Standard(32-bit Universal)" and then rebuild the project using objectiveflicr.

@sekharkandimalla
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I am doing a universal project for iPhone/iPad. I am able to compile and run code in iPad but not able to run for iPhone. How ever code works fine on simulator both for iPhone and iPad. what might be the problem.

I am able to compile snap and run application on device 4.0.
can anyone help me?

I am using xcode version 3.2.3
Xcode IDE: 1688.0
Xcode Core: 1691.0

I am using Iphone OS 4.0 on the device.

@j3g
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j3g commented Aug 4, 2010

the new SDK is causing us all HEADACHES. I've followed a few work arounds from blogs around the internet (this is a HUGE problem). I cannot compile to device release but can compile to device debug...wtf!
If wasn't such a newb I would love to give the developer a patch but I'm only 3mo old with iphone dev :(

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