-
Notifications
You must be signed in to change notification settings - Fork 580
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Improving vessels #1934
Comments
More uses for that (almost)useless material would be good. |
I have been considering making river water drinkable for a little health, nice idea. Let's see what other devs think first though. One possible issue is that river water is infinitely renewable (as long as you have 2 source nodes nex to each other) so you then create an infinite health resource. |
Why shouldn't you be able to drink directly out of a river instead of with a vessel? |
A possible solution to this could be to remove water nodes placed by buckets once they have filled 10-20 vessels.
The main idea of this suggestion is to give a use to the vessels mod. Adding the ability to drink water directly is ok as well, but using vessels give you the advantage of being able to carry drinks with you.
I want to make water boilable, but that is not in scope for this. I believe it would be for a cooking/brewing mod.
Same as above.
I agree to this. |
Obviously apples and wheat are an infinite source of health too, but require time and effort to generate, river water health is too easy, boiling (in the furnace?) might perhaps be the answer. I consider any water at y = 1 and below 'salty ocean water' even if just in small pools. |
Another use of vessels could be to store alcoholic drinks. Adding alcoholic stuff to minetest_game would make it much more interesting. And what would speak against it? |
Well, alcohol is illegal in many parts of the world, that would be no different to adding cannabis cultivation to MTGame, a drug of similar (probably less) danger that is illegal in many parts of the world. Drugs are best left to optional mods, too specialist for MTGame. |
@paramat I 100% agree to all of these. However, that, in my opinion, shouldn't be something that belongs into vessels mod, but to a brewing mod. And I'm all for it. If desired I can also create an initial issue for discussion.
Well that's why I proposed to a add a I guess then we do agree that Thinking a little bit about it, maybe we can transform |
I think, I have to agree, drugs would also bring many problems, like child-unfriendliness. |
We made a big effort to make MTGame acceptable for an education environment, by removing expletives. Unfortunately there is a double standard where players hacking each other to bits with swords is seen as ok, but relaxing with soft drugs would make MTGame unacceptable for education environments or whereever adults are concerned about the material under-18s have access to. |
I think we got a little bit off-topic. |
I'm still somewhat unsure and neutral |
Whilst I agree that this could be seen as child unfriendly or controversial, there are two arguments I feel like bringing up:
|
I'd like to see vessels extended rather than removed, but using water to restore hearts feels a bit basic and too easy. Apple juice (which should restore more than an apple so it's worth the extra effort) would be good though. Things like thirst and potion mods should probably be left for non-MTG mods, unless a very good reason can be found for them. Many server owners (and even players) might not want thirst, and there's so many ways a potion mod might work that it's best to leave that for people to decide for themselves. |
C1ffisme, as i said double standards, alcohol is seen as acceptable despite being as dangerous as many illegal drugs. But good points. Ezhh i agree. |
Irl you need to eat and drink to survive, in minetest_game there's no hunger nor thirst, so eating refills health directly, why shouldn't drinking do the same? |
@DS-Minetest If you read the full comment, I'm not against drinking restoring health, but water is just too easy to get. It's a game balance issue. Also if we were going to use "in real life" as the basis for what MTG does, neither eating nor drinking would heal wounds. You'd instead need separate hunger and thirst mechanics, which aren't something every server or player would want. (Note, this isn't me saying I'm against both personally.) |
Yes water is too easy a resource of health, even with boiling or distilling it it may be too easy compared to having to farm trees and crops. I wouldn't want to see players stop farming and live on water. |
Afaik normally no player farms for bread since that needs so much fuel to bake. |
@DS-Minetest |
Guys, I think we are suffering here from scope creep. I understand the opposition to drinking water to restore health without a hunger/thirst mechanism. I agree to all of this. But this is not the main scope of this suggestion. The main idea here is to add a
And like this as well:
And if some mod wants for whatever reason add drinkable water, they could do: Same for the vessels, there would be an API that would define vessels and their capabilities, something like this: This is not about drinkable water, but about improving This, in the future, can evolve into better things. A liquid-carrying vessels mod can help be the base of a MTG/non-MTG And if then the argument becomes, "why add then a feature if MTG will not use it?". Well, it can use it. We can have one single drinkable liquid in MTG: apple juice, like @Ezhh mentioned. And its recipe could be So please, let's discuss the merits of this suggestion. I feel no-one is against liquid-carrying vessels, as I haven't seen any argument against it. Let's add that. We can care about other features once the foundation is established. |
Some servers or mods may alter health behaviour, or make dying hardcore, or count the number of player's deaths. So these arguments are irrlelevant, and suggest we remove all food and wheat farming from MTG. Anyway, hkzorman i agree, making the bottles able to carry a liquid seems ok, and would be much more suitable than carrying a drinkable liquid in a bucket.
Best not i think. I diagree with carrying liquids in a drinking glass, too spillable to be usable as containers, they can remain as decoration. Something to consider: VanessaE tells me the vessels mod was added to give mods vessels they can use to store liquids, so mods are doing this already, the API should ideally not break these mods, so you'll need to investigate how they work. |
@paramat Great, thanks! Should I edit the initial post to reflect the changes caused by the discussion here, or should I create a new issue? Can this get
I disagree, given that a bucket is as spillable as a drinking glass. But adding drinking glass as liquid-carrying vessel is trivial enough so we can add at a later point if there's consensus.
I will check on this, no problem. |
I think we need input from other devs on this, might be worth waiting a while before working on it. |
Closing due to #2710 |
I'm opening this issue just to get an opinion and to seek concept approval for improvements to the
vessels
mod. I would like to clarify I'm totally willing to code all these changes and submit a PR once the concept is approved by MTG devs.I've seen some comments about
vessels
mod, and some of them are towards removing it. I thinkvessels
mod can be very good if we give it an useful function. Therefore, I propose the following improvements:drinkable
liquids. Vessels will be able to hold any registereddrinkable
liquid. Examples:These simple improvements can create the foundation for many survival possibilities in MTG. For example:
thirst
mod in MTGAgain, if concept is good to MTG devs, I'm more than willing to code this. Please let me know your opinions.
The text was updated successfully, but these errors were encountered: