diff --git a/.github/workflows/lint.yml b/.github/workflows/lint.yml index 0253868..5bc9bc4 100644 --- a/.github/workflows/lint.yml +++ b/.github/workflows/lint.yml @@ -6,5 +6,10 @@ jobs: name: Lint runs-on: ubuntu-latest steps: - - uses: actions/checkout@v1.0.0 - - uses: max/awesome-lint@v2.0.0 \ No newline at end of file + - uses: actions/checkout@v4 + with: + fetch-depth: 0 + - name: Install awesome-lint + run: npm install -g awesome-lint + - name: Run awesome-lint + run: npx awesome-lint ./README.md diff --git a/README.md b/README.md index 47f42f8..64e4e89 100644 --- a/README.md +++ b/README.md @@ -46,7 +46,7 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [love-gltf](https://gitlab.com/Alloyed/love-gltf) - Gltf asset loader and test renderer; Supports skeletal animations and morph targets. * [Lovox](https://github.com/tjakka5/Lovox) - Pseudo-3D library for working with voxels. * [g3d](https://github.com/groverburger/g3d) - Simple and easy 3D engine for LÖVE. -* [model_renderer](https://github.com/xiejiangzhi/model_renderer) - A simple 3d model renderer for love2d. +* [Menori](https://github.com/rozenmad/Menori) - Library for 3D rendering with LÖVE. ## AI @@ -54,7 +54,10 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [Jumper](https://github.com/Yonaba/Jumper) - Grid-based pathfinding library. * [Lua-star](https://github.com/wesleywerner/lua-star) - Easy and pure Lua A* path finding. -* [astar](https://github.com/xiejiangzhi/astar) - An other A* library. Any map(gird, point, mesh or infinite map) and support path cost. +* [astar](https://github.com/xiejiangzhi/astar) - An other A* library. Any map (grid, point, mesh or infinite map) and support path cost. +* [pathfun](https://codeberg.org/apicici/pathfun) - Pure Lua library for 2D pathfinding using the funnel algorithm. +* [beehive.lua](https://github.com/drhayes/beehive.lua) - A functional behavior tree implementation. +* [Luafinding](https://github.com/GlorifiedPig/Luafinding) - Class-based A* implementation written purely in Lua. ## Animation *Animation & Frame-Managing Libraries* @@ -75,9 +78,11 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: *Viewport & Camera Libraries* * [Brady](https://github.com/davisdude/Brady) - Camera library with parallax scrolling. +* [cam11](https://notabug.org/pgimeno/cam11) - Camera library that leverages the Transform object introduced in love2d 11.0+. * [Editgrid](https://github.com/bakpakin/Editgrid) - Gamera and HUMP compatible scaling grid. * [gamera](https://github.com/kikito/gamera) - Camera system. * [hump.camera](https://hump.readthedocs.io/en/latest/camera.html) - Camera library with window locking and smooth camera movement interpolation. +* [parallax](https://github.com/idbrii/love-parallax) - Parallax scrolling with any camera system; seamlessly tile background images. ## Development *Development assisting Libraries, that enrich your development experience* @@ -85,12 +90,14 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [FPSGraph](https://github.com/icrawler/FPSGraph) - Small FPS graphing utility. * [debugGraph](https://github.com/Mechazawa/Love-Debug-Graph) - Small OO FPS graphing utillity based on FPSGraph. * [Lovebird](https://github.com/rxi/lovebird) - Browser-based debug console. -* [LoveDebug](https://github.com/Ranguna/LOVEDEBUG) - Inline console-like debugger utility. +* [LoveDebug](https://github.com/flamendless/lovedebug) - Inline console-like debugger utility. * [lurker](https://github.com/rxi/lurker) - Auto-swaps changed Lua files in a running game. * [LÖVE API](https://github.com/love2d-community/love-api) - The complete API documentation of LÖVE in a Lua table. * [LÖVE Build](https://github.com/nhartland/love-build) - GitHub Action for automated cross-platform builds. * [LÖVE TypeScript Definitions](https://github.com/hazzard993/love-typescript-definitions) - Write LÖVE games with TypeScript. * [lovelier](https://github.com/patrixr/lovelier) - A LÖVE live reloader with Moonscript support. +* [loveprofiler](https://github.com/dknight/loveprofiler) - LoveProfiler is an extremely simple logger and profiler. +* [vudu](https://github.com/deltadaedalus/vudu) - Broad in-game debugging gui with a console, variable browser/editor, speed controls, and more. ## Drawing *Drawing specific Libraries, that simplify the Drawing process* @@ -98,13 +105,15 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [Artal](https://github.com/unXedDani/Artal) - A .PSD parsing library for LÖVE. * [Autobatch](https://github.com/rxi/autobatch) - Small LÖVE module to automate the use of SpriteBatches. * [center](https://github.com/S-Walrus/center) - A simple module to dynamically align and fit content to screens of any size. -* [cindy](https://github.com/megagrump/cindy) - Use byte color values in LÖVE 11+. * [deep](https://github.com/Nikaoto/deep) - Adds Z axis; allows you to queue actions and draw calls. * [draft](https://github.com/pelevesque/draft) - A module for drawing complex shapes. +* [grove.draworder](https://github.com/FloatingBanana/Grove/blob/master/grove/draworder.lua) - Similar to deep, but you can set a custom sorting method and create multiple, nestable instances. +* [Hot particles](https://github.com/ReFreezed/HotParticles) - "Hot Particles is a particle editor for the LÖVE game framework." * [HSLUV](https://github.com/hsluv/hsluv-lua) - Lua implementation of HSLuv (a human-friendly alternative to HSL). * [Maid64](https://github.com/adekto/maid64) - Low resolution scaler for LÖVE. * [Push](https://github.com/Ulydev/push) - A simple resolution-handling library for LÖVE. * [renderplanet](https://github.com/meric/renderplanet/) - Realistic orthographic planet rendering. +* [Resolution Solution](https://github.com/Vovkiv/resolution_solution) - Scale library, that help you add resolution support to your games! * [svglover](https://github.com/globalcitizen/svglover) - Library to import and display simple SVGs in LÖVE. * [SYSL-Pixel](https://github.com/SystemLogoff/Sysl-Pixel) - Pixel art focused scaler for graphics, position, screen-captures and shaders. * [Sölar](https://github.com/JanWerder/soelar) - A fairly simple solar system simulator. @@ -118,6 +127,7 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [adorbs](https://github.com/JosephShering/adorbs) - Minimal, Functional Entity Component System. * [Concord](https://github.com/Tjakka5/Concord) - A feature-complete ECS library. +* [ecs-lua](https://github.com/nidorx/ecs-lua) - ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development. * [knife.system](https://github.com/airstruck/knife/blob/master/readme/system.md) - Minimalist functional ECS. * [nata](https://github.com/tesselode/nata) - Hybrid OOP/ECS entity management. * [tiny-ecs](https://github.com/bakpakin/tiny-ecs) - Entity Component System for Lua that's simple, flexible, and useful. @@ -129,29 +139,37 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [batteries](https://github.com/1bardesign/batteries/) - Fills out lua's sparse standard library and provides implementations of common algorithms and data structures useful for games. * [cartographer](https://github.com/tesselode/cartographer) - Small Tiled map loader and drawer. * [clove](https://github.com/YoungNeer/clove) - A helper library which allows you to quickly loads huge amount of assets. +* [grove.color](https://github.com/FloatingBanana/Grove/blob/master/grove/color.lua) - Blend, convert and interpolate colors using 'color objects'. * [hump](https://github.com/HDictus/hump) - Collection of tools for developing games with LÖVE (Gamestates, Timers/Tweens, Vectors, Classes, Signals, Cameras). * [iffy](https://github.com/YoungNeer/iffy) - A SpriteSheet and Tileset helper library for LÖVE. * [knife](https://github.com/airstruck/knife) - Collection of useful micro-modules for Lua (Class, State Machines, Bind, Chain, Coroutines, Event, Memoize, Entity, Tests, Timer). * [shard](https://github.com/MineGame159/shard) - Collection of useful mini modules. * [lovely-windows](https://github.com/flamendless/lovely-windows) - A Window/Screen Manager Module for virtual windows. * [love-state-switcher](https://github.com/nekromoff/love-state-switcher) - State switcher class for Lua LÖVE Engine. +* [lua-state-machine](https://github.com/kyleconroy/lua-state-machine) - Lua Finite State Machine. * [lue](https://github.com/Ulydev/lue) - Lue is a LÖVE library that allows you to display hue color effects in your game. * [lume](https://github.com/rxi/lume/) - Collection of functions for Lua, geared towards game development. +* [Manami](https://github.com/MikuAuahDark/NPad93/blob/master/manami.lua) - An improved "reflowprint" with UTF-8, multicolor, and justify support. * [narrator](https://github.com/astrochili/narrator) - An Ink narrative scripting language parser and runtime implementation. * [reflowprint](https://github.com/josefnpat/reflowprint) - A library designed for alignment of text that is shown one character at a time. * [roomy](https://github.com/tesselode/roomy) - Screen management library for LÖVE. * [rotLove](https://github.com/paulofmandown/rotLove) - Roguelike Toolkit in LÖVE. A LÖVE/lua port of rot.js. +* [YAS](https://github.com/kithf/yas) - Yet Another Screen manager. +* [Scenery](https://github.com/paltze/scenery) - A dead simple scene/state management system. * [ScreenManager](https://github.com/rm-code/screenmanager) - Screen/State Management for the LÖVE framework. * [shack](https://github.com/Ulydev/shack) - Shack is a LÖVE library that lets you easily add screen effects such as shake and rotation. * [Simple Tiled Implementation](https://github.com/karai17/Simple-Tiled-Implementation) - Tiled map loader and renderer. * [Vivid](https://github.com/WetDesertRock/vivid) - Color math, manipulation and conversion library. * [Yonder](https://github.com/thenerdie/Yonder) - A ridiculously easy to use game state management library for LOVE2D. +* [GameStateManager](https://github.com/GwyrddGlas/GameStateManager) - A lightweight, optimized, and easy-to-implement solution for efficient game state management. ## Input *Input & Binding Libraries* * [baton](https://github.com/tesselode/baton) - Input library for LÖVE that bridges the gap between keyboard and gamepad controls. +* [GamepadGuesser](https://github.com/idbrii/love-gamepadguesser) - Get the right button icons for gamepads; load updated gamepad db. * [input](https://github.com/xiejiangzhi/input) - Simple and powerful input library. support check operation time, sequence. +* [Kazari](https://github.com/MikuAuahDark/Kazari) - Multitouch gesture and input library. * [love-microphone](https://github.com/LPGhatguy/love-microphone) - Simple microphone support for LÖVE. * [LoveKeys](https://github.com/SpaceCat-Chan/LoveKeys) - A simple input handeling library that keeps track of things for you. * [Swipe](https://github.com/zombrodo/swipe) - A simple radial keyboard library. @@ -211,9 +229,9 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: ## Performance *Performance measurement tools* +* [AppleCake](https://github.com/EngineerSmith/AppleCake) - Profiling library for LÖVE, with detailed profiling and thread support. * [jprof](https://github.com/pfirsich/jprof) - Profiling library/tool for LÖVE. * [Piefiller](https://github.com/Polynominal/Piefiller) - Graphical profiler for LÖVE. -* [profile.lua](https://bitbucket.org/itraykov/profile.lua/src/) - Profile.lua is a small, non-intrusive module for finding bottlenecks in your Lua code. * [ProFi](https://gist.github.com/rm-code/383c98a6af04652ed9f39b7ae536bcc5) - A simple lua profiler that works with LuaJIT and prints a pretty report file in columns. ## Physics @@ -227,11 +245,11 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: ## Platforms -*Ports for Platforms other than Windows, Mac and Linux* +*Ports for Platforms other than the ones officially supported by LÖVE* * [LoveDos](https://github.com/rxi/lovedos) - A Lua framework for 2D DOS games, implementing a subset of the LÖVE API. * [LoveFTW](https://bitbucket.org/T-BoneISS/l-veftw) - Work-in-progress port to Windows phone 8.1. -* [LovePotion](https://github.com/TurtleP/LovePotion) - Unofficial work-in-progress implementation of the LÖVE API for Nintendo 3DS and Nintendo Switch Homebrew. +* [LÖVE Potion](https://github.com/lovebrew/lovepotion) - Unofficial implementation of the LÖVE for Nintendo (3DS, Switch and Wii U) Homebrew. * [LOVE-WrapLua](https://github.com/LukeZGD/LOVE-WrapLua) - A small and simple wrapper for OneLua, lpp-vita, and Lua Player PS3. * [Love.js](https://github.com/Davidobot/love.js) - LÖVE ported to the web using Emscripten. * [LÖVR](https://github.com/bjornbytes/lovr) - LÖVE for virtual reality devices. @@ -263,6 +281,7 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [ngrading](https://github.com/MikuAuahDark/NPad93/tree/master/ngrading) - Simple color grading library. * [Shadertoy viewer](http://love2d.org/forums/viewtopic.php?f=5&t=80885) - Run code copied from shadertoy directly or output the converted code to a LÖVE shader. * [Moonshine](https://github.com/vrld/moonshine) - Repository of common post-processing effects like blur, vignette, color-grading, etc. +* [ShaderScan](https://github.com/idbrii/love-shaderscan) - Adds hot reload, includes, and better error messages for faster shader iteration. ## Testing *Libraries and Tools for Unit Testing* @@ -281,6 +300,7 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [Flux](https://github.com/rxi/flux) - A fast, lightweight tweening library for Lua. * [hump.timer](https://hump.readthedocs.io/en/latest/timer.html) - Timer and tweening library with flexible tweening methods. * [knife.timer](https://github.com/airstruck/knife/blob/master/readme/timer.md) - Create timers and tweens with ease. +* [NAniTe](https://github.com/MikuAuahDark/NPad93/blob/master/nanite.lua) - Timeline-based animation system that supports forward and backward update. * [tick](https://github.com/rxi/tick) - Lua module for delaying function calls. * [tween.lua](https://github.com/kikito/tween.lua) - Tweening/Easing/Interpolating functions for Lua inspired on jQuery's animate method. @@ -288,23 +308,30 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: *User Interface Libraries* * [CatUI](https://github.com/wilhantian/catui) - A very light-weight GUI library for LÖVE. +* [cimgui-love](https://codeberg.org/apicici/cimgui-love) - LÖVE module for Dear ImGui obtained by wrapping cimgui (programmatically generated C-api) using LuaJIT FFI, easy to update to the latest Dear Imgui version. * [GOOi](https://github.com/tavuntu/gooi) - Android-oriented GUI library. * [Gspöt](https://notabug.org/pgimeno/Gspot) - A stateful GUI lib for LÖVE. * [Hanker](https://gitlab.com/Alloyed/hanker) - Maximalist immediate mode-ish UI elements; gamepad-friendly. * [Helium](https://github.com/qeffects/helium) - A modern, customizable, high performance retained UI framework. +* [Layouter](https://github.com/nekromoff/layouter) - A simple UI **grid layout** library for LÖVE 2D game engine. * [ListBox](https://github.com/darkmetalic/ListBox) - A dynamic ListBox for LÖVE that supports touch, mouse, and keyboard inputs. * [LoveFrames Fork](https://github.com/linux-man/LoveFrames) - 11.2 Fork of a GUI library. * [Love Imgui](https://github.com/slages/love-imgui) - Imgui module for the LÖVE game engine. * [Löve-Nuklear](https://github.com/keharriso/love-nuklear) - Lightweight immediate mode GUI for LÖVE games. +* [Lovely Toasts](https://codeberg.org/togfox/Lovely-Toasts) - Floating speech bubbles with text of your choice. * [Lynx](https://gitlab.com/TSnake41/lynx) - Very-lightweight list-based UI library. * [NLay](https://github.com/MikuAuahDark/NPad93#nlay) - Flexible layouting library. * [Patchy](https://github.com/excessive/patchy) - 9patch library. +* [Slicy](https://github.com/wqferr/slicy) - A newer 9patch/9slice library fixing some issues with Patchy. * [Plan](https://github.com/zombrodo/plan) - A super simple Rule-based layout library. * [Polywell](https://gitlab.com/technomancy/polywell) - A highly-configurable text editor / coding tool written in Lua that runs on the LÖVE game engine. * [SafeWord](https://github.com/josefnpat/safeword) - An overscan detection library for LÖVE. * [Slab](https://github.com/flamendless/Slab) - Slab is an immediate mode GUI toolkit for the LÖVE framework. * [SUIT](https://github.com/vrld/SUIT) - Small immediate mode GUI library. * [YALG](https://github.com/sasszem/yalg) - A very simple, cross-platform, reactive UI for last minute UIs. +* [YUI](https://gitea.it/1414codeforge/yui) - Declarative UI library for LÖVE. +* [Inky](https://github.com/Keyslam/Inky) - Any-purpose GUI framework. +* [Badar 🌕](https://github.com/Nabeel20/Badar) - Declarative, retained\* and flexbox inspired UI library and components. ## Utilities *Non-Game specific libraries and tools* @@ -330,7 +357,7 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [luasteam](https://github.com/uspgamedev/luasteam) - Lua bindings for the Steamworks API. * [Luvent](https://github.com/ejmr/Luvent) - Simple event-driven programming. * [nativefiledialog](https://github.com/Alloyed/nativefiledialog/tree/master/lua) - Open a file picker on Windows/Mac/Linux. -* [nativefs](https://github.com/megagrump/nativefs) - Read and write files outside of LÖVE's allowed paths. +* [nativefs](https://github.com/EngineerSmith/nativefs) - Read and write files outside of LÖVE's allowed paths. * [Optikon](https://optikon.co.uk/) - WYSIWYG visual level designer. * [ParticleEditor](https://github.com/MusouCrow/ParticleEditor) - An editor of particle for LÖVE. * [particle-system-playground](https://github.com/santoslove/particle-system-playground) - A basic LÖVE particle system editor. @@ -353,17 +380,6 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: ## IDEs *Integrated Development Environments and text editor plugins* -* [Atom](https://atom.io/) - A hackable text editor for the 21st Century (obsolete). - * [Love-Atom](https://atom.io/packages/love-atom) - Smart autocompletion for the LÖVE framework in Atom. - * [Autocomplete GLSL](https://atom.io/packages/autocomplete-glsl) - Adds GLSL autocompletion in Atom. - * [language-glsl](https://atom.io/packages/language-glsl) - OpenGL Shading Language support in Atom. - * [language-lua](https://atom.io/packages/language-lua) - Lua language support in Atom. - * [linter-luacheck](https://github.com/AtomLinter/linter-luacheck) - Lint Lua on the fly, using luacheck. - * [Löve Launcher](https://atom.io/packages/love-launcher) - Launch LÖVE for the current project without having to leave Atom. - * [Löve IDE](https://atom.io/packages/love-ide) - This package auto-installs several utilities for writing Love2D games in Atom. - * [Autocomplete Löve](https://atom.io/packages/autocomplete-love) - Auto-complete and snippets for LÖVE. - * [Hyperclick Löve](https://atom.io/packages/hyperclick-love) - A Hyperclick provider for LÖVE which shows the wiki. - * [linter-luaparse](https://atom.io/packages/linter-luaparse) - Lua syntax error checking in Atom. * [Brackets](http://brackets.io/) - A modern, open source text editor by Adobe (obsolete). * [Lua Syntax Highlighter](https://github.com/ForbesLindesay/brackets-language-extensions) - Add Lua syntax highlighting in Brackets. * [LÖVE Hints for Brackets.io](https://gitlab.com/sdonalcreative/brackets-love-hints/) - Provides LÖVE code hints. @@ -372,7 +388,6 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [API Syntax Hightlight](https://github.com/flamendless/LOVE-API-Extractor-for-ZeroBraneStudio) - Script to add LOVE API syntax highlighting to ZBS. * [IntelliJ IDEA](https://www.jetbrains.com/idea/) - Capable and Ergonomic Java IDE. * [EmmyLua](https://github.com/EmmyLua/VSCode-EmmyLua) - Lua IDE/Debugger Plugin for VSCode. - * [Lua for IDEA](https://bitbucket.org/sylvanaar2/lua-for-idea/wiki/Home) - Lua plugin for IntelliJ-IDEA. * [LÖVE IDEA](https://github.com/rm-code/love-IDEA-plugin) - Snippets and code completion for IntelliJ-IDEA. * [Vim](https://vim.sourceforge.io/) - Vim is a highly configurable text editor built to make creating and changing any kind of text very efficient. * [Vim LOVE Docs](https://github.com/davisdude/vim-love-docs) - Syntax highlighting for Vim. @@ -394,6 +409,7 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: ## Distribution *Tools that automate game publishing in one way or another* +* [LÖVE Actions](https://github.com/love-actions) - Build & deploy cross-platform game packages on ***ALL*** popular platforms. Supports Android, iOS, Linux, maxOS, Windows. * [love-packager](https://github.com/simplifylabs/love-packager) - Simple CLI to package your LÖVE Game in seconds. * [boon](https://github.com/camchenry/boon) - Multi-platform, easy to use tool supporting Windows, macOS, Linux. * [love-export](https://github.com/dmoa/love-export) - Fast and simple command-line tool that builds binaries for you. Supports Windows, macOS, and Linux. @@ -401,6 +417,7 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [lovesfx](https://github.com/tpimh/lovesfx) - Packs love games in a single file for windows. * [makelove](https://github.com/pfirsich/makelove) - Advanced multi-platform tool to fuse your game written in Python 3. Supports Windows and Linux with AppImage. * [love-deploy](https://github.com/tducasse/love-deploy) - Build and deploy games on itch.io (supports windows and web exports). +* [love-fuser](https://github.com/MikuAuahDark/love-fuser) - Packages LÖVE Games using GitHub Actions. Supports Windows, Linux, and Android. ## Related