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How to port your Godot C# code into UWP app? #4

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mediaexplorer74 opened this issue Oct 3, 2022 · 2 comments
Closed

How to port your Godot C# code into UWP app? #4

mediaexplorer74 opened this issue Oct 3, 2022 · 2 comments

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@mediaexplorer74
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mediaexplorer74 commented Oct 3, 2022

Hi Lorenzo774,

I'm the newcomer in/at Godot theme :) I heared that Gogot is the newest milti-platform engine...
Please tell me, how to port your FlappyBird Godot C# code into UWP app (ARM version to my old sweet Lumia phone)?
I forked your solution, started at Visual Studio and noticed that App class type is Library (not Application). So strange, indeed )) Where is application "main module"?
I need some app.xaml+cs, mainpage xaml+cs, and Microsoft Angle library (compatible dlls ?)

Best,
MediaExplorer

P.S. Thanx for sharing/release your compiled version of FlappyBird (x86/x64, Desktop edition) , it runs nice. =)

@lorenzo774
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Hi mediaexplorer74!

Godot has a UWP export option that unfortunately doesn't work in the Mono version.
To run the godot project you need to install the latest Godot mono version.
img
There is an issue on godot repo: godotengine/godot#20271.
I'm sorry but don't know much about Microsoft Angle Library.

Thank you for the comment!

@mediaexplorer74
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mediaexplorer74 commented Oct 3, 2022

Godot has a UWP export option that unfortunately doesn't work in the Mono version. To run the godot project you need to install the latest Godot mono version.

Ohh... I see. Non-Mono version allows UWP appx auto-creation only... ^^
I tried (yesterday) this feature with no success :( Appx file don't want installing (certificate bugs, etc.).
And both (Mono and Non-Mono) Godots cannot generate full C# UWP solution.
To fix it you need provide 1-2 years of "coding/dev life" by recompiling the src code of Godot , as recomended this docs and creating custom Godot "exporters"/"extensions" after Microsoft Angle C++--C# binding . =))))
Ok, I terminated my Godot exploring. It's so hard to my mind (
But... thank you for your advice. :)

Nice to meet you,
MediaExplorer74

Thank you for the comment!

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