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Actor2D.tar
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Actor2D.tar
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Actor2D/ 0000755 0000765 0000024 00000000000 13424703035 013265 5 ustar lorensen staff 0000000 0000000 Actor2D/Actor2D.cxx 0000644 0000765 0000024 00000003500 13424703035 015245 0 ustar lorensen staff 0000000 0000000 #include <vtkSmartPointer.h>
#include <vtkCubeSource.h>
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkActor2D.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkProperty2D.h>
int main(int, char *[])
{
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(10,10,0);
points->InsertNextPoint(100,100,0);
points->InsertNextPoint(200,200,0);
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
glyphFilter->SetInputData(polydata);
glyphFilter->Update();
vtkSmartPointer<vtkPolyDataMapper2D> mapper =
vtkSmartPointer<vtkPolyDataMapper2D>::New();
mapper->SetInputConnection(glyphFilter->GetOutputPort());
mapper->Update();
vtkSmartPointer<vtkActor2D> actor =
vtkSmartPointer<vtkActor2D>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderWindow->SetSize(300,300);
actor->GetProperty()->SetColor(0,1,0);
actor->GetProperty()->SetPointSize(3);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}