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triggers.hpp
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triggers.hpp
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#ifndef SCHLAZICONTROL_TRIGGERS_HPP
#define SCHLAZICONTROL_TRIGGERS_HPP
#include <cstddef>
#include <chrono>
#include <functional>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "timer.hpp"
#include "types.hpp"
#include "connection.hpp"
namespace sc {
class Manager;
namespace triggers {
class Context;
/*
* class Value
*/
class Value
{
public:
Value( ChannelValue const& value, std::function< bool ( ChannelValue const& ) > condition = nullptr );
ChannelValue const& get() const { return value_; }
bool matches( ChannelValue const& value ) const;
private:
ChannelValue value_;
std::function< bool ( ChannelValue const& ) > condition_;
};
/*
* class Event
*/
class Event
{
public:
virtual ~Event();
virtual bool applies( Context const& context ) const = 0;
};
/*
* class ChangeEvent
*/
class ChangeEvent : public Event
{
public:
explicit ChangeEvent( Value value );
virtual bool applies( Context const& context ) const override;
private:
Value value_;
};
/*
* class TimeoutEvent
*/
class TimeoutEvent : public Event
{
public:
explicit TimeoutEvent( std::size_t timer );
virtual bool applies( Context const& context ) const override;
private:
std::size_t timer_;
};
/*
* class Outcome
*/
class Outcome
{
public:
virtual ~Outcome();
virtual void invoke( Context& context ) const = 0;
};
/*
* class SetOutcome
*/
class SetOutcome : public Outcome
{
public:
explicit SetOutcome( Value value );
virtual void invoke( Context& context ) const override;
private:
Value value_;
};
/*
* class StartTimerOutcome
*/
class StartTimerOutcome : public Outcome
{
public:
StartTimerOutcome( std::size_t timer, std::chrono::nanoseconds const& timeout );
virtual void invoke( Context& context ) const override;
private:
std::size_t timer_;
std::chrono::nanoseconds timeout_;
};
/*
* class StopTimerOutcome
*/
class StopTimerOutcome : public Outcome
{
public:
explicit StopTimerOutcome( std::size_t timer );
virtual void invoke( Context& context ) const override;
private:
std::size_t timer_;
};
/**
* class Action
*/
class Action
{
public:
Action( std::unique_ptr< Event >&& event, std::vector< std::unique_ptr< Outcome > >&& outcomes );
void invoke( Context& context ) const;
private:
std::unique_ptr< Event > event_;
std::vector< std::unique_ptr< Outcome > > outcomes_;
};
/**
* struct State
*/
struct State
{
ChannelValue lastInput;
ChannelValue output;
std::unordered_map< std::size_t, std::unique_ptr< Timer > > timers;
std::unordered_set< std::size_t > expiredTimers;
};
/**
* class Context
*/
class Context
{
public:
Context( Connection& connection, Manager& manager, State& state, ChannelValue& value );
~Context();
ChannelValue const& input() const { return value_; }
ChannelValue const& lastInput() const { return state_.lastInput; }
void set( ChannelValue const& value );
void startTimer( std::size_t timer, std::chrono::nanoseconds const& timeout );
void stopTimer( std::size_t timer );
bool timerExpired( std::size_t timer ) const;
private:
Connection& connection_;
Manager& manager_;
State& state_;
ChannelValue& value_;
};
} // namespace triggers
} // namespace sc
#endif // SCHLAZICONTROL_TRIGGERS_HPP