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CMakeLists.txt
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CMakeLists.txt
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if("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
message(FATAL_ERROR "In-tree builds are not recommended. Create a separate build directory.")
endif()
cmake_minimum_required(VERSION 3.16)
project(gliderpro)
if(NOT WIN32)
message(FATAL_ERROR "This program must be compiled for Windows")
endif()
# remove the annoying copyright banner when the resource compiler runs
set(CMAKE_RC_FLAGS "${CMAKE_RC_FLAGS} /nologo")
# disable the built-in manifest generation; we provide our own
if(MSVC)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /manifest:no")
endif()
# enable utf-8 support for source files
if(MSVC)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /utf-8")
endif()
add_executable(gliderpro)
set_target_properties(
gliderpro PROPERTIES
WIN32_EXECUTABLE TRUE
)
target_include_directories(gliderpro PRIVATE Headers miniz)
target_link_libraries(gliderpro comctl32 dsound dxguid msimg32 shlwapi winmm)
target_sources(
gliderpro PRIVATE
# miniz source files
miniz/miniz.h
miniz/miniz.c
# Glider PRO source files
Headers/About.h
Headers/Audio.h
Headers/Banner.h
Headers/ByteIO.h
Headers/ColorUtils.h
Headers/Coordinates.h
Headers/DialogUtils.h
Headers/DrawUtils.h
Headers/DynamicMaps.h
Headers/Dynamics.h
Headers/Environ.h
Headers/Events.h
Headers/FileError.h
Headers/FrameTimer.h
Headers/GameOver.h
Headers/GliderDefines.h
Headers/GliderStructs.h
Headers/Grease.h
Headers/HighScores.h
Headers/House.h
Headers/HouseIO.h
Headers/HouseInfo.h
Headers/HouseLegal.h
Headers/ImageIO.h
Headers/Input.h
Headers/Interactions.h
Headers/InterfaceInit.h
Headers/Link.h
Headers/Macintosh.h
Headers/MacTypes.h
Headers/Main.h
Headers/MainWindow.h
Headers/Map.h
Headers/Marquee.h
Headers/Menu.h
Headers/Modes.h
Headers/Music.h
Headers/ObjectAdd.h
Headers/ObjectDraw.h
Headers/ObjectDrawAll.h
Headers/ObjectEdit.h
Headers/ObjectInfo.h
Headers/ObjectRects.h
Headers/Objects.h
Headers/Play.h
Headers/Player.h
Headers/Prefs.h
Headers/RectUtils.h
Headers/Render.h
Headers/ResourceIDs.h
Headers/ResourceLoader.h
Headers/Room.h
Headers/RoomGraphics.h
Headers/RoomInfo.h
Headers/RubberBands.h
Headers/SavedGames.h
Headers/Scoreboard.h
Headers/Scrap.h
Headers/SelectHouse.h
Headers/Settings.h
Headers/Sound.h
Headers/StringUtils.h
Headers/StructIO.h
Headers/StructuresInit.h
Headers/Tools.h
Headers/Transit.h
Headers/Transitions.h
Headers/Triggers.h
Headers/Trip.h
Headers/Utilities.h
Headers/WinAPI.h
Headers/WindowUtils.h
Resources/gliderpro.rc
Sources/About.c
Sources/Audio.c
Sources/Banner.c
Sources/ByteIO.c
Sources/ColorUtils.c
Sources/Coordinates.c
Sources/DialogUtils.c
Sources/DrawUtils.c
Sources/DynamicMaps.c
Sources/Dynamics.c
Sources/Environ.c
Sources/Events.c
Sources/FileError.c
Sources/FrameTimer.c
Sources/GameOver.c
Sources/Grease.c
Sources/HighScores.c
Sources/House.c
Sources/HouseInfo.c
Sources/HouseIO.c
Sources/HouseLegal.c
Sources/ImageIO.c
Sources/Input.c
Sources/Interactions.c
Sources/InterfaceInit.c
Sources/Link.c
Sources/Macintosh.c
Sources/Main.c
Sources/MainWindow.c
Sources/Map.c
Sources/Marquee.c
Sources/Menu.c
Sources/Modes.c
Sources/Music.c
Sources/ObjectAdd.c
Sources/ObjectDraw.c
Sources/ObjectDrawAll.c
Sources/ObjectEdit.c
Sources/ObjectInfo.c
Sources/ObjectRects.c
Sources/Objects.c
Sources/Play.c
Sources/Player.c
Sources/Prefs.c
Sources/RectUtils.c
Sources/Render.c
Sources/ResourceLoader.c
Sources/Room.c
Sources/RoomGraphics.c
Sources/RoomInfo.c
Sources/RubberBands.c
Sources/SavedGames.c
Sources/Scoreboard.c
Sources/Scrap.c
Sources/SelectHouse.c
Sources/Settings.c
Sources/Sound.c
Sources/StringUtils.c
Sources/StructIO.c
Sources/StructuresInit.c
Sources/Tools.c
Sources/Transit.c
Sources/Transitions.c
Sources/Triggers.c
Sources/Trip.c
Sources/Utilities.c
Sources/WindowUtils.c
# Generated zipped game resources
Mermaid.dat
)
# Script that sets up the generation of the Mermaid.dat file
include("${CMAKE_SOURCE_DIR}/Resources/Mermaid.cmake")