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If we obfuscate the exact time that turn change will occur, it should make it more difficult for players to wait for the last second to perform game actions. This encourages players to play more naturally in a turn-based manner, the way LongTurn was meant to be played.
It should be possible to do this with a server script.
The text was updated successfully, but these errors were encountered:
Originally from this discussion on discord
Discussion is now in its own thread
If we obfuscate the exact time that turn change will occur, it should make it more difficult for players to wait for the last second to perform game actions. This encourages players to play more naturally in a turn-based manner, the way LongTurn was meant to be played.
It should be possible to do this with a server script.
The text was updated successfully, but these errors were encountered: