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'i' - Improvements: total number of normal improvements in all cities 'a' - Agriculture: total food surplus (after consumption and upkeep) 'g' - Gold Income: total gold income (before upkeep costs) 'w' - Wonders: total number of wonders, Great and small. Agriculture value takes the surplus after consumption and upkeep like the Production value also does. Wonders includes Palace as it counts as a small wonder. Gold income takes the income _before_ upkeep costs at least for now, since that number is easier to access. Otherwise all the different gold_upkeep_style settings would need to be dealt with separately. (Though player_get_expected_income() could perhaps be used.) Also, reorder Research after Production and Economy to have the production values in the same order as shown in the city view. The max length of the demography string is 15, so not all will fit. Something like 'nciAaPEgRmOCqrb' still does, though. Idea from Hans Lemurson: http://forum.freeciv.org/f/viewtopic.php?f=13&t=90396
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