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I think I am missing something really obvious here. I thought hatch_rate means number of coroutines launched per second. But from the UI, it seems like Locust is launching number of "users" at much lower rate.
Expected behavior
If I set hatch_rate to 2000, I expect the UI to reflect spawning 2000 users per second.
Actual behavior
Number of new users spawned is much less than 2000.
Environment settings
OS: CentOS 6.9
Python version: 2.7.13
Locust version: Latest. I am only running a single instance. There are plenty of file descriptors and CPU on the host.
Steps to reproduce (for bug reports)
Using the UI, enter 2000 on "Numbers of users to simulate" field and enter 2000 on "Hatch rate" field.
The locustfile.py is super basic, only hitting "/" endpoint.
The text was updated successfully, but these errors were encountered:
Description of issue
I think I am missing something really obvious here. I thought hatch_rate means number of coroutines launched per second. But from the UI, it seems like Locust is launching number of "users" at much lower rate.
Expected behavior
If I set hatch_rate to 2000, I expect the UI to reflect spawning 2000 users per second.
Actual behavior
Number of new users spawned is much less than 2000.
Environment settings
Steps to reproduce (for bug reports)
Using the UI, enter 2000 on "Numbers of users to simulate" field and enter 2000 on "Hatch rate" field.
The locustfile.py is super basic, only hitting "/" endpoint.
The text was updated successfully, but these errors were encountered: