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CarpentersBlocks.cfg
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CarpentersBlocks.cfg
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# Configuration file
blocks {
B:"Enable Barrier"=true
B:"Enable Bed"=true
B:"Enable Button"=true
B:"Enable Collapsible Block"=true
B:"Enable Daylight Sensor"=true
B:"Enable Door"=true
B:"Enable Flower Pot"=true
B:"Enable Gate"=true
B:"Enable Hatch"=true
B:"Enable Ladder"=true
B:"Enable Lever"=true
B:"Enable Pressure Plate"=true
B:"Enable Safe"=true
B:"Enable Slope"=true
B:"Enable Stairs"=true
B:"Enable Torch"=true
}
features {
# This allows restricted blocks to be used as covers.
# Add your own by supplying the display name for the block.
S:"Cover Exceptions" <
Silverwood Planks
Greatwood Planks
>
B:"Enable Chisel Designs"=true
B:"Enable Covers"=true
B:"Enable Dye Colors"=true
# When enabled, unobstructed stationary fluid adjacent to block will render in the same space.
# Note: this only takes effect when Fancy Graphics are enabled.
B:"Enable Fancy Fluids"=true
B:"Enable Overlays"=true
# This will prevent players besides you and server operators from editing your objects.
# Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this.
B:"Enable Ownership"=true
B:"Enable Patterns"=true
B:"Enable Side Covers"=true
B:"Enable Tile"=true
# This controls whether torches extinguish themselves when exposed to rain or snow.
B:"Enable Torch Weather Effects"=true
# This maps items to overlays.
# Items are prefixed with display names.
# Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium
S:"Overlay Definitions" <
Seeds:grass
Snowball:snow
String:web
Vines:vine
Wheat:hay
Mushroom:mycelium
>
# This controls the smoothness of the slope faces.
# Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid.
I:Smoothness=8
}
items {
B:"Enable Chisel"=true
B:"Enable Hammer"=true
B:"Enable Tile"=true
I:"Vanilla Tool Uses"=400
B:"Vanilla Tools Damageable"=false
D:itemHammerDamageChanceFromCollapsible=0.2
D:itemHammerDamageChanceFromSlopes=0.75
D:itemHammerDamageChanceFromStairs=1.0
}
"recipe quantities" {
I:Barrier=4
I:Bed=1
I:Block=5
I:Button=1
I:"Collapsible Block"=9
I:"Daylight Sensor"=1
I:Door=1
I:"Flower Pot"=1
I:Gate=1
I:Hatch=1
I:Ladder=4
I:Lever=1
I:"Pressure Plate"=1
I:Safe=1
I:Slope=6
I:Stairs=4
I:Tile=12
I:Torch=8
}