Replies: 1 comment 8 replies
-
For iOS, it's a matter of making the GitHub actions produce builds that work on export. We already have export templates for iOS in the LimboAI module variant - those should work as expected. But GDExtension is not yet complete, as some folks reported that iOS builds from that PR don't work on export, and since I don't have an iPhone - I can't figure out why it breaks. I had some ideas I wanted to try as soon as I get some time for it, but I need someone to test it. If you are experienced with compiling, and have macOS device, you can try compiling builds on your own from existing sources. You'll need Xcode, SCons tool and that's all I think. For console builds, I don't have access to those, but I believe that dropping sources into |
Beta Was this translation helpful? Give feedback.
-
I am currently developing a small game targeting the iOS platform. I noticed a pull request related to iOS support (PR #163) and was wondering whether I should start building my NPCs using LimboAI, expecting that iOS support will be added soon, or if it would be better to use other behavior tree add-ons for now.
I also have a question about how difficult it might be to compile the game for platforms like PlayStation or Nintendo Switch, if that becomes necessary. I understand that porting to platforms like PlayStation is usually done by third-party companies. In that case, could using LimboAI create any additional challenges for those handling the port?
Thank you for your time, and I look forward to your response.
Beta Was this translation helpful? Give feedback.
All reactions