Skip to content
Yoav Artzi edited this page Oct 17, 2018 · 13 revisions

This Wiki describes how to use the CHALET Version 0.1 release including builds and source code.

Working with the CHALET source code

CHALET is built on top of Unity3D 5.4.1 which is a powerful and widely used game development platform. A personal version of Unity3D is provided for free on their website. We further used three Assets that contain objects (e.g., cups, stove, human) provided at the link below:

a) Nekobolt Home Interior Pack V3 available for ~ $30

b) Model of a Man available for free

c) Model of a Woman available for free

These Assets were modified by us to make them interactive and usable. These changes include (but not limited to) adding colliders, modifying their meshes and adding scripts for interaction. Once you have purchased the Assets above from the Unity3D store, please send us a receipt of your purchase at [email protected] and we will provide you with the modified Assets. These consists of two folders: Complete_Home_Interior_Pack and Humanoid Models which you will place inside the Assets folder. Please note that these assets are under the Unity Asset Store license. We request that you review this license, and assume that you agree to its terms when asking for the assets. Cornell University is not liable for failure to abide by term and conditions for the use of these Assets or the Unity3D platform.

The Unity3D documentation and the forums are a good place to start with Unity3D. Unity3D uses C# programming language and all the programming logic for CHALET is provided using C# scripts. The C# code can be found inside Assets/Scripts. If you are not familiar with C#, Microsoft provides a quick start guide.

Working with the CHALET builds

CHALET builds come in three different types:

  1. WebGL Standalone: These are WebGL builds provided for visualization or crowdsourcing using a browser (such as in Amazon Mechanical Turk (AMT)). Download the CHALET builds and place them inside /src/chalet. You can then view various houses using the test /src/webgl_standalone_test.html using Firefox. You will have to probably use a server to run the file using Google Chrome. Please make sure that your browser provides WebGL.

  2. WebGL Simulator: Coming Soon

  3. Socket Client: Coming Soon

Working with the Text-To-Traj Crowdsourcing Platform

Coming Soon

Clone this wiki locally