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Embedded texture buffer empty #134
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todo
TODO
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Currently TinyUSDZ Tydra only supports loading texture from file, and does not load asset from memory(USDZ ZIP container). Reading texture asset from USDZ container is todo:
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On branch
rendermesh-refactor
ordev
When loading model
CesiumMan.usdz
render_scene.images[0].asset_identifier
is correctly populated as0/CesiumMan_img0.jpg
, butwidth
,height
set to-1
.render_scene.images[0].buffer_id
field is0
, but corresponding buffer for that (apparently correct) id of0
hasrender_scene.buffers[0].size()
of0
, i.e. image data buffer emptyThe text was updated successfully, but these errors were encountered: