-
-
Notifications
You must be signed in to change notification settings - Fork 211
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Activity feed does not dynamically capture new activity #812
Comments
Few examples of this issue still |
@veloce is there anything else to provide here? I can reproduce all these every single time without any difficulty And here's another slightly different example (video) but all part of the same general issue. The general point is everything is loading asynchronously and therefore your:
Edit: here's an example with 3 diff versions of the exact same rapid rating image |
What is the problem?
Once a game is finished, perf cards will dynamically capture the adjusted rating.
Yet, activity feed will not capture same said games
You can see when I first start the recording my blitz is a 1196 but you can also see I played a game 1 minute ago in recent games but no indication of it in the activity feed.
Steps to reproduce the bug
What did you expect to happen?
If the perf card for bullet was able to dynamically update from 1203 down 7 to 1196, I think we both agree the recent activity should also have dynamically updated without having to force close and reopen the app.
What happened instead?
Perf cards reflect the activity but the activity logs do Not. Only When I force close and reopen the app, the two puzzles and 1 recent blitz game are finally pulled in.
Device Info
iPhone 13 pro
Operating System Version
iOS 17
Additional information
Streamable link to video: https://streamable.com/27i5qg
The text was updated successfully, but these errors were encountered: