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Some of my texture calls near the bottom of the screen are getting dropped. After debugging I found that these lines are responsible. This is happening on devices where SDL_SetRenderScale is less than one. I believe it was due to GetRenderViewportSize being changed in ef758d0
Some of my texture calls near the bottom of the screen are getting dropped. After debugging I found that these lines are responsible. This is happening on devices where SDL_SetRenderScale is less than one. I believe it was due to GetRenderViewportSize being changed in ef758d0
SDL/src/render/SDL_render.c
Lines 3904 to 3910 in e027b85
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