-
Notifications
You must be signed in to change notification settings - Fork 2k
/
Copy pathSDL_uikitappdelegate.m
541 lines (446 loc) · 18.4 KB
/
SDL_uikitappdelegate.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_UIKIT
#include "../SDL_sysvideo.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitmodes.h"
#import "SDL_uikitwindow.h"
#include "../../events/SDL_events_c.h"
#ifndef SDL_PLATFORM_TVOS
#include <AvailabilityVersions.h>
#ifndef __IPHONE_13_0
#define __IPHONE_13_0 130000
#endif
#endif
#ifdef main
#undef main
#endif
static SDL_main_func forward_main;
static int forward_argc;
static char **forward_argv;
static int exit_status;
int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)
{
int i;
/* store arguments */
/* Note that we need to be careful about how we allocate/free memory here.
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
* SDL_free() to use the same allocator after SDL_main() returns.
*/
forward_main = mainFunction;
forward_argc = argc;
forward_argv = (char **)malloc((argc + 1) * sizeof(char *)); /* This should NOT be SDL_malloc() */
for (i = 0; i < argc; i++) {
forward_argv[i] = malloc((strlen(argv[i]) + 1) * sizeof(char)); /* This should NOT be SDL_malloc() */
strcpy(forward_argv[i], argv[i]);
}
forward_argv[i] = NULL;
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
@autoreleasepool {
UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]);
}
/* free the memory we used to hold copies of argc and argv */
for (i = 0; i < forward_argc; i++) {
free(forward_argv[i]); /* This should NOT be SDL_free() */
}
free(forward_argv); /* This should NOT be SDL_free() */
return exit_status;
}
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
/* Load a launch image using the old UILaunchImageFile-era naming rules. */
static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
{
UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
UIImage *image = nil;
if (idiom == UIUserInterfaceIdiomPhone && screenh == 568) {
/* The image name for the iPhone 5 uses its height as a suffix. */
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-568h", name]];
} else if (idiom == UIUserInterfaceIdiomPad) {
/* iPad apps can launch in any orientation. */
if (UIInterfaceOrientationIsLandscape(curorient)) {
if (curorient == UIInterfaceOrientationLandscapeLeft) {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeLeft", name]];
} else {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeRight", name]];
}
if (!image) {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Landscape", name]];
}
} else {
if (curorient == UIInterfaceOrientationPortraitUpsideDown) {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-PortraitUpsideDown", name]];
}
if (!image) {
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Portrait", name]];
}
}
}
if (!image) {
image = [UIImage imageNamed:name];
}
return image;
}
@interface SDLLaunchStoryboardViewController : UIViewController
@property(nonatomic, strong) UIViewController *storyboardViewController;
- (instancetype)initWithStoryboardViewController:(UIViewController *)storyboardViewController;
@end
@implementation SDLLaunchStoryboardViewController
- (instancetype)initWithStoryboardViewController:(UIViewController *)storyboardViewController
{
self = [super init];
self.storyboardViewController = storyboardViewController;
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self addChildViewController:self.storyboardViewController];
[self.view addSubview:self.storyboardViewController.view];
self.storyboardViewController.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.storyboardViewController.view.frame = self.view.bounds;
[self.storyboardViewController didMoveToParentViewController:self];
#ifndef SDL_PLATFORM_VISIONOS
UIApplication.sharedApplication.statusBarHidden = self.prefersStatusBarHidden;
UIApplication.sharedApplication.statusBarStyle = self.preferredStatusBarStyle;
#endif
}
- (BOOL)prefersStatusBarHidden
{
return [[NSBundle.mainBundle objectForInfoDictionaryKey:@"UIStatusBarHidden"] boolValue];
}
- (UIStatusBarStyle)preferredStatusBarStyle
{
NSString *statusBarStyle = [NSBundle.mainBundle objectForInfoDictionaryKey:@"UIStatusBarStyle"];
if ([statusBarStyle isEqualToString:@"UIStatusBarStyleLightContent"]) {
return UIStatusBarStyleLightContent;
}
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_13_0
if (@available(iOS 13.0, *)) {
if ([statusBarStyle isEqualToString:@"UIStatusBarStyleDarkContent"]) {
return UIStatusBarStyleDarkContent;
}
}
#endif
return UIStatusBarStyleDefault;
}
@end
#endif /* !SDL_PLATFORM_TVOS */
@interface SDLLaunchScreenController ()
#ifndef SDL_PLATFORM_TVOS
- (NSUInteger)supportedInterfaceOrientations;
#endif
@end
@implementation SDLLaunchScreenController
- (instancetype)init
{
return [self initWithNibName:nil bundle:[NSBundle mainBundle]];
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
if (!(self = [super initWithNibName:nil bundle:nil])) {
return nil;
}
NSString *screenname = nibNameOrNil;
NSBundle *bundle = nibBundleOrNil;
/* A launch screen may not exist. Fall back to launch images in that case. */
if (screenname) {
@try {
self.view = [bundle loadNibNamed:screenname owner:self options:nil][0];
}
@catch (NSException *exception) {
/* If a launch screen name is specified but it fails to load, iOS
* displays a blank screen rather than falling back to an image. */
return nil;
}
}
if (!self.view) {
NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"];
NSString *imagename = nil;
UIImage *image = nil;
#ifdef SDL_PLATFORM_VISIONOS
int screenw = SDL_XR_SCREENWIDTH;
int screenh = SDL_XR_SCREENHEIGHT;
#else
int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5);
int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5);
#endif
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
/* We always want portrait-oriented size, to match UILaunchImageSize. */
if (screenw > screenh) {
int width = screenw;
screenw = screenh;
screenh = width;
}
#endif
/* Xcode 5 introduced a dictionary of launch images in Info.plist. */
if (launchimages) {
for (NSDictionary *dict in launchimages) {
NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"];
NSString *sizestring = dict[@"UILaunchImageSize"];
/* Ignore this image if the current version is too low. */
if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) {
continue;
}
/* Ignore this image if the size doesn't match. */
if (sizestring) {
CGSize size = CGSizeFromString(sizestring);
if ((int)(size.width + 0.5) != screenw || (int)(size.height + 0.5) != screenh) {
continue;
}
}
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
NSString *orientstring = dict[@"UILaunchImageOrientation"];
if (orientstring) {
if ([orientstring isEqualToString:@"PortraitUpsideDown"]) {
orientmask = UIInterfaceOrientationMaskPortraitUpsideDown;
} else if ([orientstring isEqualToString:@"Landscape"]) {
orientmask = UIInterfaceOrientationMaskLandscape;
} else if ([orientstring isEqualToString:@"LandscapeLeft"]) {
orientmask = UIInterfaceOrientationMaskLandscapeLeft;
} else if ([orientstring isEqualToString:@"LandscapeRight"]) {
orientmask = UIInterfaceOrientationMaskLandscapeRight;
}
}
/* Ignore this image if the orientation doesn't match. */
if ((orientmask & (1 << curorient)) == 0) {
continue;
}
#endif
imagename = dict[@"UILaunchImageName"];
}
if (imagename) {
image = [UIImage imageNamed:imagename];
}
}
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
else {
imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"];
if (imagename) {
image = SDL_LoadLaunchImageNamed(imagename, screenh);
}
if (!image) {
image = SDL_LoadLaunchImageNamed(@"Default", screenh);
}
}
#endif
if (image) {
#ifdef SDL_PLATFORM_VISIONOS
CGRect viewFrame = CGRectMake(0, 0, screenw, screenh);
#else
CGRect viewFrame = [UIScreen mainScreen].bounds;
#endif
UIImageView *view = [[UIImageView alloc] initWithFrame:viewFrame];
UIImageOrientation imageorient = UIImageOrientationUp;
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
/* Bugs observed / workaround tested in iOS 8.3. */
if (UIInterfaceOrientationIsLandscape(curorient)) {
if (image.size.width < image.size.height) {
/* On iOS 8, portrait launch images displayed in forced-
* landscape mode (e.g. a standard Default.png on an iPhone
* when Info.plist only supports landscape orientations) need
* to be rotated to display in the expected orientation. */
if (curorient == UIInterfaceOrientationLandscapeLeft) {
imageorient = UIImageOrientationRight;
} else if (curorient == UIInterfaceOrientationLandscapeRight) {
imageorient = UIImageOrientationLeft;
}
}
}
#endif
/* Create the properly oriented image. */
view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient];
self.view = view;
}
}
return self;
}
- (void)loadView
{
/* Do nothing. */
}
#ifndef SDL_PLATFORM_TVOS
- (BOOL)shouldAutorotate
{
/* If YES, the launch image will be incorrectly rotated in some cases. */
return NO;
}
- (NSUInteger)supportedInterfaceOrientations
{
/* We keep the supported orientations unrestricted to avoid the case where
* there are no common orientations between the ones set in Info.plist and
* the ones set here (it will cause an exception in that case.) */
return UIInterfaceOrientationMaskAll;
}
#endif /* !SDL_PLATFORM_TVOS */
@end
@implementation SDLUIKitDelegate
{
UIWindow *launchWindow;
}
/* convenience method */
+ (id)sharedAppDelegate
{
/* the delegate is set in UIApplicationMain(), which is guaranteed to be
* called before this method */
return [UIApplication sharedApplication].delegate;
}
+ (NSString *)getAppDelegateClassName
{
/* subclassing notice: when you subclass this appdelegate, make sure to add
* a category to override this method and return the actual name of the
* delegate */
return @"SDLUIKitDelegate";
}
- (void)hideLaunchScreen
{
UIWindow *window = launchWindow;
if (!window || window.hidden) {
return;
}
launchWindow = nil;
/* Do a nice animated fade-out (roughly matches the real launch behavior.) */
[UIView animateWithDuration:0.2
animations:^{
window.alpha = 0.0;
}
completion:^(BOOL finished) {
window.hidden = YES;
UIKit_ForceUpdateHomeIndicator(); /* Wait for launch screen to hide so settings are applied to the actual view controller. */
}];
}
- (void)postFinishLaunch
{
/* Hide the launch screen the next time the run loop is run. SDL apps will
* have a chance to load resources while the launch screen is still up. */
[self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
/* run the user's application, passing argc and argv */
SDL_iPhoneSetEventPump(SDL_TRUE);
exit_status = forward_main(forward_argc, forward_argv);
SDL_iPhoneSetEventPump(SDL_FALSE);
if (launchWindow) {
launchWindow.hidden = YES;
launchWindow = nil;
}
/* exit, passing the return status from the user's application */
/* We don't actually exit to support applications that do setup in their
* main function and then allow the Cocoa event loop to run. */
/* exit(exit_status); */
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
NSBundle *bundle = [NSBundle mainBundle];
#ifdef SDL_IPHONE_LAUNCHSCREEN
/* The normal launch screen is displayed until didFinishLaunching returns,
* but SDL_main is called after that happens and there may be a noticeable
* delay between the start of SDL_main and when the first real frame is
* displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is
* called), so we show the launch screen programmatically until the first
* time events are pumped. */
UIViewController *vc = nil;
NSString *screenname = nil;
/* tvOS only uses a plain launch image. */
#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
if (screenname) {
@try {
/* The launch storyboard is actually a nib in some older versions of
* Xcode. We'll try to load it as a storyboard first, as it's more
* modern. */
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle];
__auto_type storyboardVc = [storyboard instantiateInitialViewController];
vc = [[SDLLaunchStoryboardViewController alloc] initWithStoryboardViewController:storyboardVc];
}
@catch (NSException *exception) {
/* Do nothing (there's more code to execute below). */
}
}
#endif
if (vc == nil) {
vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle];
}
if (vc.view) {
#ifdef SDL_PLATFORM_VISIONOS
CGRect viewFrame = CGRectMake(0, 0, SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT);
#else
CGRect viewFrame = [UIScreen mainScreen].bounds;
#endif
launchWindow = [[UIWindow alloc] initWithFrame:viewFrame];
/* We don't want the launch window immediately hidden when a real SDL
* window is shown - we fade it out ourselves when we're ready. */
launchWindow.windowLevel = UIWindowLevelNormal + 1.0;
/* Show the window but don't make it key. Events should always go to
* other windows when possible. */
launchWindow.hidden = NO;
launchWindow.rootViewController = vc;
}
#endif
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath:[bundle resourcePath]];
SDL_SetMainReady();
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
return YES;
}
- (UIWindow *)window
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
SDL_Window *window = NULL;
for (window = _this->windows; window != NULL; window = window->next) {
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->driverdata;
if (data != nil) {
return data.uiwindow;
}
}
}
return nil;
}
- (void)setWindow:(UIWindow *)window
{
/* Do nothing. */
}
- (void)sendDropFileForURL:(NSURL *)url fromSourceApplication:(NSString *)sourceApplication
{
NSURL *fileURL = url.filePathURL;
const char *sourceApplicationCString = sourceApplication ? [sourceApplication UTF8String] : NULL;
if (fileURL != nil) {
SDL_SendDropFile(NULL, sourceApplicationCString, fileURL.path.UTF8String);
} else {
SDL_SendDropFile(NULL, sourceApplicationCString, url.absoluteString.UTF8String);
}
SDL_SendDropComplete(NULL);
}
#if defined(SDL_PLATFORM_TVOS) || (defined(__IPHONE_9_0) && __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_9_0)
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey, id> *)options
{
/* TODO: Handle options */
[self sendDropFileForURL:url fromSourceApplication:NULL];
return YES;
}
#else
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
{
[self sendDropFileForURL:url fromSourceApplication:sourceApplication];
return YES;
}
#endif
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */