-
Notifications
You must be signed in to change notification settings - Fork 2k
/
Copy pathSDL_uikitviewcontroller.m
738 lines (637 loc) · 23.3 KB
/
SDL_uikitviewcontroller.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_UIKIT
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitviewcontroller.h"
#include "SDL_uikitmessagebox.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitopengles.h"
#ifdef SDL_PLATFORM_TVOS
static void SDLCALL SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@autoreleasepool {
SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *)userdata;
viewcontroller.controllerUserInteractionEnabled = hint && (*hint != '0');
}
}
#endif
#ifndef SDL_PLATFORM_TVOS
static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@autoreleasepool {
SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *)userdata;
viewcontroller.homeIndicatorHidden = (hint && *hint) ? SDL_atoi(hint) : -1;
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if ([viewcontroller respondsToSelector:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden)]) {
[viewcontroller setNeedsUpdateOfHomeIndicatorAutoHidden];
[viewcontroller setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
#pragma clang diagnostic pop
}
}
#endif
@implementation SDLUITextField : UITextField
- (BOOL)canPerformAction:(SEL)action withSender:(id)sender
{
if (action == @selector(paste:)) {
return NO;
}
return [super canPerformAction:action withSender:sender];
}
@end
@implementation SDL_uikitviewcontroller
{
CADisplayLink *displayLink;
int animationInterval;
void (*animationCallback)(void *);
void *animationCallbackParam;
#ifdef SDL_IPHONE_KEYBOARD
SDLUITextField *textField;
BOOL hidingKeyboard;
BOOL rotatingOrientation;
NSString *committedText;
NSString *obligateForBackspace;
#endif
}
@synthesize window;
- (instancetype)initWithSDLWindow:(SDL_Window *)_window
{
if (self = [super initWithNibName:nil bundle:nil]) {
self.window = _window;
#ifdef SDL_IPHONE_KEYBOARD
[self initKeyboard];
hidingKeyboard = NO;
rotatingOrientation = NO;
#endif
#ifdef SDL_PLATFORM_TVOS
SDL_AddHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS,
SDL_AppleTVControllerUIHintChanged,
(__bridge void *)self);
#endif
#ifndef SDL_PLATFORM_TVOS
SDL_AddHintCallback(SDL_HINT_IOS_HIDE_HOME_INDICATOR,
SDL_HideHomeIndicatorHintChanged,
(__bridge void *)self);
#endif
}
return self;
}
- (void)dealloc
{
#ifdef SDL_IPHONE_KEYBOARD
[self deinitKeyboard];
#endif
#ifdef SDL_PLATFORM_TVOS
SDL_RemoveHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS,
SDL_AppleTVControllerUIHintChanged,
(__bridge void *)self);
#endif
#ifndef SDL_PLATFORM_TVOS
SDL_RemoveHintCallback(SDL_HINT_IOS_HIDE_HOME_INDICATOR,
SDL_HideHomeIndicatorHintChanged,
(__bridge void *)self);
#endif
}
- (void)traitCollectionDidChange:(UITraitCollection *)previousTraitCollection
{
SDL_SetSystemTheme(UIKit_GetSystemTheme());
}
- (void)setAnimationCallback:(int)interval
callback:(void (*)(void *))callback
callbackParam:(void *)callbackParam
{
[self stopAnimation];
animationInterval = interval;
animationCallback = callback;
animationCallbackParam = callbackParam;
if (animationCallback) {
[self startAnimation];
}
}
- (void)startAnimation
{
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)];
#ifdef SDL_PLATFORM_VISIONOS
displayLink.preferredFramesPerSecond = 90 / animationInterval; //TODO: Get frame max frame rate on visionOS
#elif defined(__IPHONE_10_3)
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal;
if ([displayLink respondsToSelector:@selector(preferredFramesPerSecond)] && data != nil && data.uiwindow != nil && [data.uiwindow.screen respondsToSelector:@selector(maximumFramesPerSecond)]) {
displayLink.preferredFramesPerSecond = data.uiwindow.screen.maximumFramesPerSecond / animationInterval;
} else
#endif
{
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 100300
[displayLink setFrameInterval:animationInterval];
#endif
}
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
- (void)stopAnimation
{
[displayLink invalidate];
displayLink = nil;
}
- (void)doLoop:(CADisplayLink *)sender
{
// Don't run the game loop while a messagebox is up
if (!UIKit_ShowingMessageBox()) {
// See the comment in the function definition.
#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
UIKit_GL_RestoreCurrentContext();
#endif
animationCallback(animationCallbackParam);
}
}
- (void)loadView
{
// Do nothing.
}
- (void)viewDidLayoutSubviews
{
const CGSize size = self.view.bounds.size;
int w = (int)size.width;
int h = (int)size.height;
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, w, h);
}
#ifndef SDL_PLATFORM_TVOS
- (NSUInteger)supportedInterfaceOrientations
{
return UIKit_GetSupportedOrientations(window);
}
- (BOOL)prefersStatusBarHidden
{
BOOL hidden = (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0;
return hidden;
}
- (BOOL)prefersHomeIndicatorAutoHidden
{
BOOL hidden = NO;
if (self.homeIndicatorHidden == 1) {
hidden = YES;
}
return hidden;
}
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
{
if (self.homeIndicatorHidden >= 0) {
if (self.homeIndicatorHidden == 2) {
return UIRectEdgeAll;
} else {
return UIRectEdgeNone;
}
}
// By default, fullscreen and borderless windows get all screen gestures
if ((window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0) {
return UIRectEdgeAll;
} else {
return UIRectEdgeNone;
}
}
- (BOOL)prefersPointerLocked
{
return SDL_GCMouseRelativeMode() ? YES : NO;
}
#endif // !SDL_PLATFORM_TVOS
/*
---- Keyboard related functionality below this line ----
*/
#ifdef SDL_IPHONE_KEYBOARD
@synthesize textInputRect;
@synthesize keyboardHeight;
@synthesize textFieldFocused;
// Set ourselves up as a UITextFieldDelegate
- (void)initKeyboard
{
obligateForBackspace = @" "; // 64 space
textField = [[SDLUITextField alloc] initWithFrame:CGRectZero];
textField.delegate = self;
// placeholder so there is something to delete!
textField.text = obligateForBackspace;
committedText = textField.text;
textField.hidden = YES;
textFieldFocused = NO;
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#ifndef SDL_PLATFORM_TVOS
[center addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[center addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
[center addObserver:self
selector:@selector(keyboardDidHide:)
name:UIKeyboardDidHideNotification
object:nil];
#endif
[center addObserver:self
selector:@selector(textFieldTextDidChange:)
name:UITextFieldTextDidChangeNotification
object:nil];
}
- (NSArray *)keyCommands
{
NSMutableArray *commands = [[NSMutableArray alloc] init];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputLeftArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputRightArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputEscape modifierFlags:kNilOptions action:@selector(handleCommand:)]];
return [NSArray arrayWithArray:commands];
}
- (void)handleCommand:(UIKeyCommand *)keyCommand
{
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
NSString *input = keyCommand.input;
if (input == UIKeyInputUpArrow) {
scancode = SDL_SCANCODE_UP;
} else if (input == UIKeyInputDownArrow) {
scancode = SDL_SCANCODE_DOWN;
} else if (input == UIKeyInputLeftArrow) {
scancode = SDL_SCANCODE_LEFT;
} else if (input == UIKeyInputRightArrow) {
scancode = SDL_SCANCODE_RIGHT;
} else if (input == UIKeyInputEscape) {
scancode = SDL_SCANCODE_ESCAPE;
}
if (scancode != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKeyAutoRelease(0, scancode);
}
}
- (void)setView:(UIView *)view
{
[super setView:view];
[view addSubview:textField];
if (textFieldFocused) {
/* startTextInput has been called before the text field was added to the view,
* call it again for the text field to actually become first responder. */
[self startTextInput];
}
}
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
rotatingOrientation = YES;
[coordinator
animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
}
completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
self->rotatingOrientation = NO;
}];
}
- (void)deinitKeyboard
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#ifndef SDL_PLATFORM_TVOS
[center removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[center removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
[center removeObserver:self
name:UIKeyboardDidHideNotification
object:nil];
#endif
[center removeObserver:self
name:UITextFieldTextDidChangeNotification
object:nil];
}
- (void)setTextFieldProperties:(SDL_PropertiesID) props
{
textField.secureTextEntry = NO;
switch (SDL_GetTextInputType(props)) {
default:
case SDL_TEXTINPUT_TYPE_TEXT:
textField.keyboardType = UIKeyboardTypeDefault;
textField.textContentType = nil;
break;
case SDL_TEXTINPUT_TYPE_TEXT_NAME:
textField.keyboardType = UIKeyboardTypeDefault;
textField.textContentType = UITextContentTypeName;
break;
case SDL_TEXTINPUT_TYPE_TEXT_EMAIL:
textField.keyboardType = UIKeyboardTypeEmailAddress;
textField.textContentType = UITextContentTypeEmailAddress;
break;
case SDL_TEXTINPUT_TYPE_TEXT_USERNAME:
textField.keyboardType = UIKeyboardTypeDefault;
if (@available(iOS 11.0, tvOS 11.0, *)) {
textField.textContentType = UITextContentTypeUsername;
} else {
textField.textContentType = nil;
}
break;
case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN:
textField.keyboardType = UIKeyboardTypeDefault;
if (@available(iOS 11.0, tvOS 11.0, *)) {
textField.textContentType = UITextContentTypePassword;
} else {
textField.textContentType = nil;
}
textField.secureTextEntry = YES;
break;
case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE:
textField.keyboardType = UIKeyboardTypeDefault;
if (@available(iOS 11.0, tvOS 11.0, *)) {
textField.textContentType = UITextContentTypePassword;
} else {
textField.textContentType = nil;
}
break;
case SDL_TEXTINPUT_TYPE_NUMBER:
textField.keyboardType = UIKeyboardTypeNumberPad;
textField.textContentType = nil;
break;
case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN:
textField.keyboardType = UIKeyboardTypeNumberPad;
if (@available(iOS 12.0, tvOS 12.0, *)) {
textField.textContentType = UITextContentTypeOneTimeCode;
} else {
textField.textContentType = nil;
}
textField.secureTextEntry = YES;
break;
case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE:
textField.keyboardType = UIKeyboardTypeNumberPad;
if (@available(iOS 12.0, tvOS 12.0, *)) {
textField.textContentType = UITextContentTypeOneTimeCode;
} else {
textField.textContentType = nil;
}
break;
}
switch (SDL_GetTextInputCapitalization(props)) {
default:
case SDL_CAPITALIZE_NONE:
textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
break;
case SDL_CAPITALIZE_LETTERS:
textField.autocapitalizationType = UITextAutocapitalizationTypeAllCharacters;
break;
case SDL_CAPITALIZE_WORDS:
textField.autocapitalizationType = UITextAutocapitalizationTypeWords;
break;
case SDL_CAPITALIZE_SENTENCES:
textField.autocapitalizationType = UITextAutocapitalizationTypeSentences;
break;
}
if (SDL_GetTextInputAutocorrect(props)) {
textField.autocorrectionType = UITextAutocorrectionTypeYes;
textField.spellCheckingType = UITextSpellCheckingTypeYes;
} else {
textField.autocorrectionType = UITextAutocorrectionTypeNo;
textField.spellCheckingType = UITextSpellCheckingTypeNo;
}
if (SDL_GetTextInputMultiline(props)) {
textField.enablesReturnKeyAutomatically = YES;
} else {
textField.enablesReturnKeyAutomatically = NO;
}
if (!textField.window) {
/* textField has not been added to the view yet,
we don't have to do anything. */
return;
}
// the text field needs to be re-added to the view in order to update correctly.
UIView *superview = textField.superview;
[textField removeFromSuperview];
[superview addSubview:textField];
if (SDL_TextInputActive(window)) {
[textField becomeFirstResponder];
}
}
/* requests the SDL text field to become focused and accept text input.
* also shows the onscreen virtual keyboard if no hardware keyboard is attached. */
- (bool)startTextInput
{
textFieldFocused = YES;
if (!textField.window) {
/* textField has not been added to the view yet,
* we will try again when that happens. */
return true;
}
return [textField becomeFirstResponder];
}
/* requests the SDL text field to lose focus and stop accepting text input.
* also hides the onscreen virtual keyboard if no hardware keyboard is attached. */
- (bool)stopTextInput
{
textFieldFocused = NO;
if (!textField.window) {
/* textField has not been added to the view yet,
* we will try again when that happens. */
return true;
}
return [textField resignFirstResponder];
}
- (void)keyboardWillShow:(NSNotification *)notification
{
#ifndef SDL_PLATFORM_TVOS
CGRect kbrect = [[notification userInfo][UIKeyboardFrameEndUserInfoKey] CGRectValue];
/* The keyboard rect is in the coordinate space of the screen/window, but we
* want its height in the coordinate space of the view. */
kbrect = [self.view convertRect:kbrect fromView:nil];
[self setKeyboardHeight:(int)kbrect.size.height];
#endif
/* A keyboard hide transition has been interrupted with a show (keyboardWillHide has been called but keyboardDidHide didn't).
* since text input was stopped by the hide, we have to start it again. */
if (hidingKeyboard) {
SDL_StartTextInput(window);
hidingKeyboard = NO;
}
}
- (void)keyboardWillHide:(NSNotification *)notification
{
hidingKeyboard = YES;
[self setKeyboardHeight:0];
/* When the user dismisses the software keyboard by the "hide" button in the bottom right corner,
* we want to reflect that on SDL_TextInputActive by calling SDL_StopTextInput...on certain conditions */
if (SDL_TextInputActive(window)
/* keyboardWillHide gets called when a hardware keyboard is attached,
* keep text input state active if hiding while there is a hardware keyboard.
* if the hardware keyboard gets detached, the software keyboard will appear anyway. */
&& !SDL_HasKeyboard()
/* When the device changes orientation, a sequence of hide and show transitions are triggered.
* keep text input state active in this case. */
&& !rotatingOrientation) {
SDL_StopTextInput(window);
}
}
- (void)keyboardDidHide:(NSNotification *)notification
{
hidingKeyboard = NO;
}
- (void)textFieldTextDidChange:(NSNotification *)notification
{
if (textField.markedTextRange == nil) {
NSUInteger compareLength = SDL_min(textField.text.length, committedText.length);
NSUInteger matchLength;
// Backspace over characters that are no longer in the string
for (matchLength = 0; matchLength < compareLength; ++matchLength) {
if ([committedText characterAtIndex:matchLength] != [textField.text characterAtIndex:matchLength]) {
break;
}
}
if (matchLength < committedText.length) {
size_t deleteLength = SDL_utf8strlen([[committedText substringFromIndex:matchLength] UTF8String]);
while (deleteLength > 0) {
// Send distinct down and up events for each backspace action
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, true);
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, false);
--deleteLength;
}
}
if (matchLength < textField.text.length) {
NSString *pendingText = [textField.text substringFromIndex:matchLength];
if (!SDL_HardwareKeyboardKeyPressed()) {
/* Go through all the characters in the string we've been sent and
* convert them to key presses */
NSUInteger i;
for (i = 0; i < pendingText.length; i++) {
SDL_SendKeyboardUnicodeKey(0, [pendingText characterAtIndex:i]);
}
}
SDL_SendKeyboardText([pendingText UTF8String]);
}
committedText = textField.text;
}
}
- (void)updateKeyboard
{
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *) window->internal;
CGAffineTransform t = self.view.transform;
CGPoint offset = CGPointMake(0.0, 0.0);
#ifdef SDL_PLATFORM_VISIONOS
CGRect frame = UIKit_ComputeViewFrame(window);
#else
CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
#endif
if (self.keyboardHeight && self.textInputRect.h) {
int rectbottom = (int)(self.textInputRect.y + self.textInputRect.h);
int keybottom = (int)(self.view.bounds.size.height - self.keyboardHeight);
if (keybottom < rectbottom) {
offset.y = keybottom - rectbottom;
}
}
/* Apply this view's transform (except any translation) to the offset, in
* order to orient it correctly relative to the frame's coordinate space. */
t.tx = 0.0;
t.ty = 0.0;
offset = CGPointApplyAffineTransform(offset, t);
// Apply the updated offset to the view's frame.
frame.origin.x += offset.x;
frame.origin.y += offset.y;
self.view.frame = frame;
}
- (void)setKeyboardHeight:(int)height
{
keyboardHeight = height;
[self updateKeyboard];
}
// UITextFieldDelegate method. Invoked when user types something.
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
if (textField.markedTextRange == nil) {
if (textField.text.length < 16) {
textField.text = obligateForBackspace;
committedText = textField.text;
}
}
return YES;
}
// Terminates the editing session
- (BOOL)textFieldShouldReturn:(UITextField *)_textField
{
SDL_SendKeyboardKeyAutoRelease(0, SDL_SCANCODE_RETURN);
if (textFieldFocused &&
SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, false)) {
SDL_StopTextInput(window);
}
return YES;
}
#endif
@end
// iPhone keyboard addition functions
#ifdef SDL_IPHONE_KEYBOARD
static SDL_uikitviewcontroller *GetWindowViewController(SDL_Window *window)
{
if (!window || !window->internal) {
SDL_SetError("Invalid window");
return nil;
}
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal;
return data.viewcontroller;
}
bool UIKit_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
{
return true;
}
bool UIKit_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
return [vc startTextInput];
}
}
bool UIKit_StopTextInput(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
return [vc stopTextInput];
}
}
void UIKit_SetTextInputProperties(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
[vc setTextFieldProperties:props];
}
}
bool UIKit_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
if (vc != nil) {
return vc.textFieldFocused;
}
return false;
}
}
bool UIKit_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
if (vc != nil) {
vc.textInputRect = window->text_input_rect;
if (vc.textFieldFocused) {
[vc updateKeyboard];
}
}
}
return true;
}
#endif // SDL_IPHONE_KEYBOARD
#endif // SDL_VIDEO_DRIVER_UIKIT