Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Kirby - Tilt 'n' Tumble (USA) segfault gambatte #33

Open
sergiobenrocha2 opened this issue Sep 15, 2014 · 5 comments
Open

Kirby - Tilt 'n' Tumble (USA) segfault gambatte #33

sergiobenrocha2 opened this issue Sep 15, 2014 · 5 comments

Comments

@sergiobenrocha2
Copy link
Contributor

Trying to load Kirby - Tilt 'n' Tumble (USA) in gambatte core, and I got a segfault. Tested in Linux and Android.

Compiled with DEBUG=1:

bt full
#0  0x000000000046aca8 in ?? ()
No symbol table info available.
#1  0x00000000004110ff in ?? ()
No symbol table info available.
#2  0x0000000000462b88 in ?? ()
No symbol table info available.
#3  0x000000000040f03e in ?? ()
No symbol table info available.
#4  0x000000000040daa0 in ?? ()
No symbol table info available.
#5  0x00007ffff26f1ec5 in __libc_start_main (main=0x40d9d0, argc=1, argv=0x7fffffffdf48, init=<optimized out>, fini=<  optimized out  >, rtld_fini=<  optimized out  >, 
    stack_end=0x7fffffffdf38) at libc-start.c:287
        result = <  optimized ou  t>
        unwind_buf = {cancel_jmp_buf = {{jmp_buf = {0, 8751052256051647789, 4250700, 140737488346944, 0, 0, -8751052255027342035, -8751022428627610323}, mask_was_saved = 0}}, 
          priv = {pad = {0x0, 0x0, 0x49bba0, 0x7fffffffdf48}, data = {prev = 0x0, cleanup = 0x0, canceltype = 4832160}}}
        not_first_call = <  optimized out  >
#6  0x000000000040dc75 in ?? ()
No symbol table info available.

more: http://pastebin.com/b20R7WiL

@inactive123
Copy link
Contributor

Can you test this again? Gambatte libretro should now be as up-to-date as upstream.

@Oggom
Copy link
Contributor

Oggom commented Feb 21, 2015

It's an upstream issue. The segfault happens because Gambatte doesn't support the mapper used in this game (MBC7).

case 0x22: printf("MBC7 ROM not supported.\n"); return -1;
.

@sergiobenrocha2
Copy link
Contributor Author

VBA-M can handle this game, you can assign buttons to the motion control. Is it possible to backport it?

@sergiobenrocha2
Copy link
Contributor Author

This issue was moved to libretro/libretro-meta#41

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants