Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Texture Filtering/Scaling and Sprite Filtering/Scaling #13

Open
Papermanzero opened this issue Nov 6, 2016 · 0 comments
Open

Texture Filtering/Scaling and Sprite Filtering/Scaling #13

Papermanzero opened this issue Nov 6, 2016 · 0 comments

Comments

@Papermanzero
Copy link

Papermanzero commented Nov 6, 2016

A feature to use predefined filters (bilinear, bicubic, trilinear...) or to use shaders (xbr, smartblur...) for textures. DS textures are very pixelated, so it would be a improvement to make those textures more appealing.
The standalone version of Desmume has already filtering capabilities.

Related to: libretro/beetle-psx-libretro#93


Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant