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[Bug] Gun crosshair works correctly only in native resolution #471
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Is the widescreen hack. That option only works correctly on some 3D games. The "aim" is a 2D element. |
This recall me a very old bug on Debian with the first generation of Intel HD Graphics... |
GTX 980, driver 416.94 |
I also have this issue, and on higher resolutions than 2x crosshair disappears completely. I have also experienced the slightly out of sync crosshair on the sides of the screen. GTX970 417.71 |
Issue has been diagnosed to screen space scaling in |
Description
Crosshair is behaving wrong on X-axis with internal resolution >1
Expected behavior
Crosshair correctly follows mouse cursor and real ingame aim mark on any GPU render scale
Actual behavior
a)
Crosshair's position on X axis is divided by N when using N image scaling.
E.g. when scale = 2, and mouse is in the center, crosshair is between cursor\mark and left screen edge
Y axis works as expected.
It's just crosshair X position draw bug - real aim mark is where it should be.
b)
There is also a very slight difference between crosshair and aim mark (and mouse cursor when windowed) even on native internal resolution - the closer crosshair to left\right edge is, the bigger is the difference. But it's very minor thing - the biggest difference is about 0.5 cm on a standard fullhd 24" screen
Steps to reproduce the bug
a) 4. Set internal gpu resolution to any value > 1
b) 4. Let Internal gpu resolution at 1
Version/Commit
0.9.44.1 beeee12 SW\HW core
(There's no working crosshair and even shots under mouse cursor on HW core for gl\vulcan renderer, even in SW mode. DX renderers works with same problems as SW core)
Core options
Internal GPU Resolution = 2
Skip Bios = True
Widescreen hack = true
Environment information
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