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updated readme
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liabru authored Jul 4, 2016
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Expand Up @@ -165,16 +165,13 @@ The engine uses the following techniques:
- AABB mid-phase detection
- SAT narrow-phase detection
- Iterative sequential impulse solver and position solver
- Resting collisions with resting constraints ala Erin Catto's method
(GDC08)
- Resting collisions using resting constraints (Erin Catto, GDC08)
- Temporal coherence impulse caching and warming
- Collision pairs, contacts and impulses maintained with a pair
manager
- Collision pairs, contacts and impulses maintained by a pair manager
- Approximate Coulomb friction model using friction constraints
- Constraints solved with the Gauss-Siedel method
- Semi-variable time step, synced with rendering
- A basic sleeping strategy
- HTML5 Canvas rendering
- Fixed or variable time step
- A basic sleeping strategy

For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).

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