webpack-glsl-minify is a loader for Webpack that handles GLSL files. In addition to simply loading the GLSL program into a JavaScript string, it also has a preprocessor which executes at compile time, and a minifier which shrinks the GLSL program before embedding it in JavaScript.
npm install --save-dev webpack-glsl-minify
To use, add the following to your webpack.js config file:
module: {
rules: [
{
test: /\.glsl$/,
use: 'webpack-glsl-minify'
}
]
},
resolve: {
extensions: [ '.glsl' ]
}
The preprocessor uses an @
symbol to distinguish commands executed at Webpack compile time versus shader compile time.
The following commands are supported:
Includes another GLSL file. Example:
@include "../path/another-file.glsl"
Defines a macro which will be substituted elsewhere in the code. Example:
@define PI 3.1415
// ....
float angle = 2.0 * PI;
Note that @define
is not a replacement for #define
. For minification purposes, it is often better to let the shader
compiler do the macro substitution instead of the Webpack compiler.
Disables name mangling on one or more symbols. Example:
@nomangle symbol1 symbol2
Defines a constant variable with a unique substitution value that can be used to search-and-replace to initialize the constant. Example:
@const int my_int
will produce
const int A=$0$;
and the mapping from my_int
to the substitution value $0$
will be returned in the output.
The following minification optimizations are performed:
- Removal of comments and whitespace. Both C-style
/* Comment */
and C++-style// Comment
are supported. - Shortening floating point numbers.
1.0
becomes1.
- Mangling symbol names. All functions, variables, parameters, and uniforms are renamed to short names. Built-in GLSL
functions and variables begining with
gl_
are automatically excluded. Attributes and varying variables are also excluded, as the names must be consistent across multiple shaders. Additional symbols may be excluded with the@nomangle
directive.
By default, an object is exported via JavaScript containing the source code and a map of the mangled uniforms and constants:
module.exports = {
sourceCode: "uniform vec3 A;uniform float B;/* ... More minified GLSL code here */",
uniforms: { // Map of minified uniform variables
uniform1: { // Unminified uniform name
variableName: "A", // Minified uniform name
variableType: "vec3" // Type of the uniform
},
uniform2: {
variableName: "B",
variableType: "float"
} // ...
},
consts: { // Map of minified const variables
const1: { // Unminified const name
variableName: "$0$", // Substitution value to replace to initialize the const
variableType: "vec2" // Type of the const
} // ...
}
};
The map of uniforms is included to make it easy for the JavaScript code compiling and executing the WebGL shader to set the uniform values, even after minification.
TypeScript type definitions are included in the webpack-glsl-minify package for the output object. Simply cast to a
GlslShader
object when including GLSL code:
import { GlslShader, GlslVariable, GlslVariableMap } from 'webpack-glsl-minify';
let shader = require('./myshader.glsl') as GlslShader;
module: {
rules: [
{
test: /\.glsl$/,
use: {
loader: 'webpack-glsl-minify',
options: {
output: 'object',
esModule: false,
stripVersion: false,
preserveDefines: false,
preserveUniforms: false,
preserveVariables: false,
disableMangle: false,
nomangle: [ 'variable1', 'variable2' ],
includesOnly: false,
}
}
}
]
},
resolve: {
extensions: [ '.glsl' ]
}
This loader also supports the following loader-specific options:
output
: Default'object'
, which outputs JavaScript code which exports an object described in the section above. Alternatively,'source'
may be specified which exports only a string containing the source code instead. Selecting'source'
automatically disables mangling of uniforms as there is no output map of the mangled names.esModule
: Defaultfalse
. Uses ES modules syntax instead of CommonJS. Applies to the "object" and "source" output formats.stripVersion
: Defaultfalse
. Strips any#version
directives.preserveDefines
: Defaultfalse
. Disables name mangling of#define
s.preserveUniforms
: Defaultfalse
. Disables name mangling of uniforms.preserveVariables
: Defaultfalse
. Disables name mangling of variables.preserveAll
: Defaultfalse
. Disables all mangling.disableMangle
: Defaultfalse
. Disables name mangling. This is useful for development purpose.nomangle
: Specifies an array of additional variable names or keywords to explicitly disable name mangling.includesOnly
: Defaultfalse
. Disables all processing except include files. Useful for development!
Additionally, webpack-glsl-minify provides a command-line tool which can be used as a build step without Webpack. By
default, it produces .js
files for each of the input .glsl
files specified, output in the same directory as the
source .glsl
. Alternatively, the -outDir
parameter may be used to produce output in a separate output directory
mirroring the input directory layout.
$ npx webpack-glsl-minify --help
webpack-glsl-minify <files..> [options]
Minifies one or more GLSL files. Input files may be specified in glob syntax.
Options:
--version Show version number [boolean]
--ext, -e Extension for output files [string] [default: ".js"]
--outDir, -o Output base directory. By default, files are output to
the same directory as the input .glsl file. [string]
--output Output format
[choices: "object", "source", "sourceOnly"] [default: "object"]
--esModule Uses ES modules syntax. Applies to the "object" and
"source" output formats. [boolean]
--stripVersion Strips any #version directives [boolean]
--preserveDefines Disables name mangling of #defines [boolean]
--preserveUniforms Disables name mangling of uniforms [boolean]
--preserveVariables Disables name mangling of variables [boolean]
--preserveAll Disables all mangling [boolean]
--nomangle Disables name mangling for a set of keywords [array]
--includesOnly Only process include files [boolean]
--help Show help [boolean]
The source code is written in TypeScript. The build script supports two commands:
npm run build
- Compiles the output tobuild/
npm run test
- Runs unit tests
Copyright (c) 2018-2022 Leo C. Singleton IV. This software is licensed under the MIT License.