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Unreal support ? #2

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dsanjit opened this issue Jun 8, 2018 · 7 comments
Open

Unreal support ? #2

dsanjit opened this issue Jun 8, 2018 · 7 comments

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@dsanjit
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dsanjit commented Jun 8, 2018

Can we get Unreal support as well ?

@hacky97
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hacky97 commented Jun 22, 2018

Godot is actually C++ libs, so using it in Unreal engine should be a blaze.

[edit] LeapUnreal is specific for unreal. Add 2 camera's and your own camera transformations to display it on the special oriented LCD screens.

@ffreality
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ffreality commented Nov 6, 2018

can you be more specific for your explenation ?

@lumbbumba
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lumbbumba commented Jul 17, 2019

Is there any way to get an official answer about UE4 support? Because putting 2 cameras in a pawn will not do it. It would be nice to have another big engine beside unity.

@zfarm
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zfarm commented Aug 20, 2019

Does anyone know if there's anything more on Unreal northstar support? Or someone who has it working?

@ffreality
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ffreality commented Sep 18, 2019

Leap Motion works with UE4
Display is about colorful thing in black screen

Only thing we should work on is screen curve.
I think we can create a display system with render target. We can create a mesh with a special UV (I dont think about coordinates yet) and we can give it a render target based material from camera. And we can put it in front of user's eye. We can do that.

This is a spontaneous concept idea. So we should improve it. But i think it will be a good start.

@zfarm
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zfarm commented Sep 21, 2019

I suspect we can just pull the deformation mesh from Unity and retarget?

@BryanChrisBrown
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https://github.com/druidsbane/openvr-northstar

My team and I recently finished the steamvr driver for project Northstar. It's compatible with any engine you wish to use.

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6 participants