From 424a0ad4018fa4a58a976df14cc7996fc54fae3e Mon Sep 17 00:00:00 2001 From: Lynn Jarvis Date: Wed, 18 Dec 2019 11:41:29 +1030 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index db65240..cab7079 100644 --- a/README.md +++ b/README.md @@ -3,9 +3,9 @@ A source code template to build FreeframeGL 2.1 plugins for Resolume from GLSL S During compilation, shader and image files are loaded into into resources and saved with the plugin. The plugin then accesses these resources when it loads. ShaderToy multiple buffers are not supported. This is a Windows project for Visual Studio 2017. ## How to install and build -1) Download a zip file of this master branch\ -2) Unzip it somewhere\ -3) Download the Resolume FFGL 2.1 repository zip file from the ffgl2.1 branch\ +1) Download a zip file of this master branch +2) Unzip it somewhere +3) Download the Resolume FFGL 2.1 repository zip file from the ffgl2.1 branch https://github.com/resolume/ffgl/tree/ffgl2.1 4) Unzip it somewhere 5) Copy the folder SHADERMAKER4\source\plugins\ShaderMaker4 to the "..\source\plugins\" folder.